“The quality of the components is part of the game experience. People aren’t wrong to enjoy games more when they have great components.”
Tips for writing your first email to a publisher who you'd like to pitch:
https://twitter.com/WeirdGiraffes/status/1016315380690800640
Cardboard Edison’s Favorite Tips & Resources - June 2018
/In this month's roundup of excellent board game design links and quotes, we have discussions about some fundamental questions in game design, references for making your game look good, playtesting advice worth remembering, and more.
theory:
process:
prototyping:
playtesting:
- Brief outline for how to start a local designer playtest group
- "Sometimes the best player feedback is in their faces: what do they smile at, what do they frown at, where do they spend lots of time looking, what seems to confuse them, what components do they ignore, mix up, or forget about?" - Jon Moffat
- “Show up at a playtest event also being willing to test other desigers’ games. Don’t be that designer who sits at your table, expecting others to fill your empty seats, while you remain unwilling to fill theirs.” - Charlie Hoopes
publishing:
- How to start out as a publisher with $1,000
- How to work effectively with artists: communication, contracts, timelines, costs, and more (audio)
industry:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Rob Greanias, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Stephen B Davies, Adrienne Ezell, Marcus Howell, Thiago Jabuonski, Samuel Lees, Doug Levandowski, Nathan Miller, Neil Roberts, Mike Sette, Matt Wolfe
APPRENTICES: Cardboard Fortress Games, Kiva Fecteau, Guz Forster, Scott Gottreu, Aaron Lim, Scott Martel Jr., James Meyers, Tony Miller, The Nerd Nighters, Matthew Nguyen, Marcus Ross, Rosco Schock, VickieGames, Lock Watson, White Wizard Games
The requirement for the July 2018 24-hour contest is "heat":
https://boardgamegeek.com/thread/2018822/24-hour-contest-july-2018
Guidelines for preparing card art for manufacturing:
https://docs.google.com/document/d/16KQ5UzvcO6rbg9kVhsghkIOgPiV-PX0HndeJYa8qEH4/edit
How to work effectively with artists: communication, contracts, timelines, costs, and more (audio):
http://www.boardgamedesignlab.com/how-to-work-with-artists-with-adrienne-ezell/
What makes a game "fun"--a Reddit board game design forum discussion:
https://www.reddit.com/r/tabletopgamedesign/comments/8u1avi/what_makes_a_game_fun/
On dealing with criticism as a board game designer:
https://twitter.com/KevinWilson42/status/1011002400411406336
Things to keep in mind when designing a city-building game (audio):
http://www.boardgamedesignlab.com/city-building-games-with-ted-alspach/
A wide-ranging discussion at Origins 2018 about pitching, playtesting, industry trends, the design process and more (audio):
http://www.buildingthegamepodcast.com/2018/06/17/episode-316-live-at-origins-2018/
Gaming Rules! Board Game Design Competition
Deadline: Aug. 9, 2018
Prizes: Board Game Creative Kit and pitch meeting
Must be able to attend HandyCon in Maidenhead, U.K., on Aug. 12, 2018
https://boardgamegeek.com/thread/2012983/handycon-gaming-rules-design-contest
Graphic design references for tabletop game cards:
https://www.pinterest.com/danielsolis/card-design-reference/
