A discussion about art direction in board games (audio):
http://www.boardgamedesignlab.com/art-direction-in-games-with-nolan-nasser/
Tips & Resources for Board Game Designers
A discussion about art direction in board games (audio):
http://www.boardgamedesignlab.com/art-direction-in-games-with-nolan-nasser/
Board game mechanisms 101: worker placement and deck building (audio):
Designing games about counterintelligence operation (audio):
http://ludology.libsyn.com/ludology-episode-178-coin-operated
2018 Solitaire Print and Play Contest
Deadline: Aug. 26, 2018
Prizes: GeekGold
https://boardgamegeek.com/thread/2011569/2018-solitaire-print-and-play-contest
Design lessons from comparing board games to other forms of entertainment:
“While an understanding of logic, personal motivation, incentives, and information management is important in design, all of it dies without being able to understand how something makes somebody else feel. Empathy >>>>> Intelligence.”
"Sometimes the best player feedback is in their faces: what do they smile at, what do they frown at, where do they spend lots of time looking, what seems to confuse them, what components do they ignore, mix up, or forget about?" - Jon Moffat
"It doesn’t matter how many contests you win, or games you sign to publish, or even games you design. If you design a game, you are a game designer. Go have fun and enjoy your game." - Cassie Friedman
Brief outline for how to start a local designer playtest group:
https://twitter.com/emmalarkins/status/1007437829251612672?s=21
"Faster you get your game design to the table the faster you can identify the problems that any first design iteration will inevitably have. Don't spend too much time building the first prototype or you risk becoming too attached to what you've built and unwilling to tear it down." - Joseph Z Chen
Visualizing various tiebreaker mechanisms:
https://twitter.com/danielsolis/status/1005084307554291715?s=21
Small things that make a difference in a manufactured game's quality:
Takeaways from the 2018 Tabletop Network conference:
https://boardgamegeek.com/blogpost/77936/tabletop-network-recap-part-1
How puzzles can be incorporated into games (video)
An important step to take before entering any game design contest (video)
How to start out as a publisher with $1,000:
Tips for researching games that might be similar to your design (audio):
http://thegamecrafter.libsyn.com/finding-similar-games-with-the-game-crafter-episode-176
Six ways to recover from a failed endeavor:
http://brandonthegamedev.com/6-ways-to-avoid-despair-and-move-forward-after-failure/
“A rule makes the game 15% more complicated, but only 2% better. Cut it!”
#GenCant2018 Game Design Contest
Design a microgame of 18 or fewer cards
Deadline: July 12, 2018
Prize: publication by Button Shy Games