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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

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June 21, 2018 June 21, 2018/ Cardboard Edison

A discussion about art direction in board games (audio):

 

http://www.boardgamedesignlab.com/art-direction-in-games-with-nolan-nasser/

June 21, 2018/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

June 21, 2018 June 21, 2018/ Cardboard Edison

Board game mechanisms 101: worker placement and deck building (audio):

http://thegamecrafter.libsyn.com/mechanics-101-worker-placement-and-deck-building-with-the-game-crafter-episode-177

June 21, 2018/ Cardboard Edison/
theory, podcasts

Cardboard Edison

June 21, 2018 June 21, 2018/ Cardboard Edison

Designing games about counterintelligence operation (audio):

http://ludology.libsyn.com/ludology-episode-178-coin-operated

June 21, 2018/ Cardboard Edison/
theory, podcasts

Cardboard Edison

June 20, 2018 June 20, 2018/ Cardboard Edison

2018 Solitaire Print and Play Contest

Deadline: Aug. 26, 2018

Prizes: GeekGold

https://boardgamegeek.com/thread/2011569/2018-solitaire-print-and-play-contest

June 20, 2018/ Cardboard Edison/
contests

Cardboard Edison

June 20, 2018 June 20, 2018/ Cardboard Edison

Design lessons from comparing board games to other forms of entertainment:

http://makethemplay.com/index.php/2018/06/18/design-lessons-from-comparing-board-games-to-other-forms-of-entertainment/

June 20, 2018/ Cardboard Edison/
theory

Cardboard Edison

June 19, 2018 June 19, 2018/ Cardboard Edison
“While an understanding of logic, personal motivation, incentives, and information management is important in design, all of it dies without being able to understand how something makes somebody else feel. Empathy >>>>> Intelligence.”
— JR Honeycutt
June 19, 2018/ Cardboard Edison/
theory

Cardboard Edison

June 15, 2018 June 15, 2018/ Cardboard Edison

"Sometimes the best player feedback is in their faces: what do they smile at, what do they frown at, where do they spend lots of time looking, what seems to confuse them, what components do they ignore, mix up, or forget about?" - Jon Moffat 

June 15, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

June 15, 2018 June 15, 2018/ Cardboard Edison

"It doesn’t matter how many contests you win, or games you sign to publish, or even games you design. If you design a game, you are a game designer. Go have fun and enjoy your game." - Cassie Friedman

June 15, 2018/ Cardboard Edison/
process

Cardboard Edison

June 15, 2018 June 15, 2018/ Cardboard Edison

Brief outline for how to start a local designer playtest group: 

https://twitter.com/emmalarkins/status/1007437829251612672?s=21

June 15, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

June 14, 2018 June 14, 2018/ Cardboard Edison

"Faster you get your game design to the table the faster you can identify the problems that any first design iteration will inevitably have. Don't spend too much time building the first prototype or you risk becoming too attached to what you've built and unwilling to tear it down." - Joseph Z Chen

June 14, 2018/ Cardboard Edison/
process, prototyping

Cardboard Edison

June 14, 2018 June 14, 2018/ Cardboard Edison

Visualizing various tiebreaker mechanisms: 

https://twitter.com/danielsolis/status/1005084307554291715?s=21

June 14, 2018/ Cardboard Edison/
theory

Cardboard Edison

June 14, 2018 June 14, 2018/ Cardboard Edison

Small things that make a difference in a manufactured game's quality: 

https://stonemaiergames.com/a-few-manufacturing-secrets/

June 14, 2018/ Cardboard Edison/
publishing

Cardboard Edison

June 14, 2018 June 14, 2018/ Cardboard Edison

Takeaways from the 2018 Tabletop Network conference: 

https://boardgamegeek.com/blogpost/77936/tabletop-network-recap-part-1

June 14, 2018/ Cardboard Edison/
theory

Cardboard Edison

June 08, 2018 June 08, 2018/ Cardboard Edison

How puzzles can be incorporated into games (video)

June 08, 2018/ Cardboard Edison/
theory

Cardboard Edison

June 08, 2018 June 08, 2018/ Cardboard Edison

An important step to take before entering any game design contest (video)

June 08, 2018/ Cardboard Edison/
contests

Cardboard Edison

June 08, 2018 June 08, 2018/ Cardboard Edison

How to start out as a publisher with $1,000:

http://hyperbolegames.com/blog/1000-test

June 08, 2018/ Cardboard Edison/
publishing

Cardboard Edison

June 07, 2018 June 07, 2018/ Cardboard Edison

Tips for researching games that might be similar to your design (audio):

http://thegamecrafter.libsyn.com/finding-similar-games-with-the-game-crafter-episode-176

June 07, 2018/ Cardboard Edison/
process, podcasts

Cardboard Edison

June 06, 2018 June 06, 2018/ Cardboard Edison

Six ways to recover from a failed endeavor:

http://brandonthegamedev.com/6-ways-to-avoid-despair-and-move-forward-after-failure/

June 06, 2018/ Cardboard Edison/
publishing

Cardboard Edison

June 06, 2018 June 06, 2018/ Cardboard Edison
“A rule makes the game 15% more complicated, but only 2% better. Cut it!”
— Floyd Pretz
June 06, 2018/ Cardboard Edison/
theory

Cardboard Edison

June 06, 2018 June 06, 2018/ Cardboard Edison

#GenCant2018 Game Design Contest

Design a microgame of 18 or fewer cards

Deadline: July 12, 2018

Prize: publication by Button Shy Games

http://www.gencant.com/contest-2018/

June 06, 2018/ Cardboard Edison/
contests

Cardboard Edison

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