Tips for researching games that might be similar to your design (audio):
http://thegamecrafter.libsyn.com/finding-similar-games-with-the-game-crafter-episode-176
Tips & Resources for Board Game Designers
Tips for researching games that might be similar to your design (audio):
http://thegamecrafter.libsyn.com/finding-similar-games-with-the-game-crafter-episode-176
Six ways to recover from a failed endeavor:
http://brandonthegamedev.com/6-ways-to-avoid-despair-and-move-forward-after-failure/
“A rule makes the game 15% more complicated, but only 2% better. Cut it!”
#GenCant2018 Game Design Contest
Design a microgame of 18 or fewer cards
Deadline: July 12, 2018
Prize: publication by Button Shy Games
In this month's roundup of great board game design links and quotes, you'll find advice for what to do before and after entering a contest, reminders about the realities of the design process, industry resources, and more
contests:
theory:
prototyping:
process:
Finding time to design while working a full-time job--a BoardGameGeek designers forum discussion
“Understand that a good idea may take as little as an instant, but a good design may take as long as a decade.” - Reiner Knizia
industry:
Musings on plagiarism, copies, influences and coincidences in the board game industry
How to take a licensed property and turn it into a board game
Information on scores of board game reviewers and content creators
“Peers, persistence, passion. All contribute to success as a designer. They support and reinforce one another, forming the base of your practice. The stronger your base, the better you can roll with the highs & lows of a creative field.” - Emma Larkins
“One of the most important parts of game development is helping new devs. Mentoring makes the mentor better too.” - Brandon Rollins
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: 421 Creations, Black Letter Games, Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Stephen B Davies, Adrienne Ezell, Marcus Howell, Thiago Jabuonski, Samuel Lees, Doug Levandowski, Nathan Miller, Neil Roberts, Mike Sette, Matt Wolfe
APPRENTICES: Cardboard Fortress Games, Kiva Fecteau, Guz Forster, Scott Gottreu, Aaron Lim, Scott Martel Jr., James Meyers, Tony Miller, The Nerd Nighters, Matthew Nguyen, Marcus Ross, VickieGames, Lock Watson, White Wizard Games
Source: @DanielSolis
"Watch for players taking actions that they find really fun, but don't help them win the game. Can you align your incentives so that the fun things to do are also paths to victory?" - John Brieger
"Corollary: Watch for players doing things that help them win the game but they don't find fun. Either make those fun, remove them, or make them weaker than the fun things." - Jay Treat
The requirement for the June 2018 24-hour contest is "queen":
https://boardgamegeek.com/thread/2002412/24-hour-contest-june-2018
Answers to questions about finding playtesters, creating multiple paths to victory, and more (audio):
https://www.theboardgameworkshop.com/2018/05/episode-39-contributors-6.html
“Ask other designers about the tools and methods they use to make their games, even if you’re happy with your own processes. Then actually test out their way of doing things. Saving large amounts of time and stress is good for creativity! ”
“One of the most important parts of game development is helping new devs. Mentoring makes the mentor better too.”
“What feedback should you use from play testers? What is your vision? What are your goals? Who is the game for? Use the feedback that helps those three. Discard everything else.”
Player elimination done right--a BoardGameGeek designers forum discussion:
The key to designing a compelling 18-card game:
https://oakleafgames.wordpress.com/2018/05/29/breaking-the-wallet-game-code-part-2/
Information on scores of board game reviewers and content creators:
https://stonemaiergames.com/my-current-approach-to-board-game-reviewers-and-content-creators/
Some ways of creating interesting problems for players to solve:
http://makethemplay.com/index.php/2018/05/28/how-to-create-interesting-problems-in-your-board-game/
Green Box of Games Design Contest
Design a game using the Green Box of Games game system
Deadline: July 1, 2018
Prize: one free physical copy of the Green Box of Games
https://boardgamegeek.com/thread/1999234/summer-2018-green-box-games-design-contest
How to decide which pieces of playtester feedback to act on--a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1999372/dealing-feedback-how-do-you-decide-when-listen-and
2018 Wibbell++ Design Contest
Make a game using the Wibbell++ deck
Deadline: Aug. 1, 2018
https://boardgamegeek.com/blogpost/77179/wibbell-competition-2018-announcement
A discussion about how catch-up mechanisms work in games (audio):
http://www.pgipodcast.com/blog/catch-up-mechanics-joseph-chen/