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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
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theory
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prototyping
process
rules
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publishing
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May 24, 2018 May 24, 2018/ Cardboard Edison

Four types of randomness, and which one is best-suited for a highly strategic game:

http://keithburgun.net/three-types-of-bad-randomness-and-one-good-one/

May 24, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 23, 2018 May 23, 2018/ Cardboard Edison

How to take a licensed property and turn it into a board game:

https://twitter.com/KevinWilson42/status/999170580929802240

May 23, 2018/ Cardboard Edison/
industry

Cardboard Edison

May 23, 2018 May 23, 2018/ Cardboard Edison

How games are categorized, and how that can help designers (audio):

http://ludology.libsyn.com/ludology-episode-176-taxonomy-driver

May 23, 2018/ Cardboard Edison/
theory, podcasts

Cardboard Edison

May 23, 2018 May 23, 2018/ Cardboard Edison

How to take feedback from design contests (audio):

http://www.boardgamedesignlab.com/bonus-daniel-fremgen-on-receiving-feedback-from-a-design-contest/

May 23, 2018/ Cardboard Edison/
contests, podcasts

Cardboard Edison

May 22, 2018 May 22, 2018/ Cardboard Edison

Finding time to design while working a full-time job--a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/1996796/designing-full-time-job

May 22, 2018/ Cardboard Edison/
process

Cardboard Edison

May 22, 2018 May 22, 2018/ Cardboard Edison

How to improve public-domain artwork for your game:

https://www.theindiegamereport.com/2018/05/fairways-thoughts-3-tips-to-make-public-domain-art-better/

May 22, 2018/ Cardboard Edison/
prototyping

Cardboard Edison

May 22, 2018 May 22, 2018/ Cardboard Edison

How uncertainty in a game "without luck" can feel a lot like luck:

http://www.kindfortress.com/2018/05/22/design-pattern-leveraging-luck/

May 22, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 21, 2018 May 21, 2018/ Cardboard Edison
β€œYour first game design should be a project that you are able to count the number of components, art, and rules on your hand. That way you can ensure yourself that it will be done.”
— Floyd Lu
May 21, 2018/ Cardboard Edison/
process

Cardboard Edison

May 21, 2018 May 21, 2018/ Cardboard Edison

Thoughts on the role of actions in board games:

http://makethemplay.com/index.php/2018/05/21/taking-actions-how-players-get-things-done-in-board-games/

May 21, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 18, 2018 May 18, 2018/ Cardboard Edison

HABA USA Game Design Contest

Use random components to design a family game. Only 200 design kits are available.

Submission deadline: July 20, 2018

http://www.habausa.com/gdc

May 18, 2018/ Cardboard Edison/
contests

Cardboard Edison

May 18, 2018 May 18, 2018/ Cardboard Edison

The benefits of tapping players' creativity, and simple ways of doing it:

https://www.instagram.com/p/Bi7BGLbFG3U/

May 18, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 18, 2018 May 18, 2018/ Cardboard Edison

How to start working on a large, complex game design--a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/1994796/how-start-designing-large-complex-game

May 18, 2018/ Cardboard Edison/
process

Cardboard Edison

May 17, 2018 May 17, 2018/ Cardboard Edison

What it's like designing and publishing abstract games:

https://www.inquisitivemeeple.com/publishers-of-play-nestorgames/

May 17, 2018/ Cardboard Edison/
industry, publishing, theory

Cardboard Edison

May 16, 2018 May 16, 2018/ Cardboard Edison

Contest winners discuss what to keep in mind when designing a game for a contest (audio):

https://www.theboardgameworkshop.com/2018/05/wednesday-may-16-2018-38-welcome-to.html

May 16, 2018/ Cardboard Edison/
contests, podcasts

Cardboard Edison

May 16, 2018 May 16, 2018/ Cardboard Edison

Tips for designing dueling games (audio):

http://www.boardgamedesignlab.com/dueling-games-with-brad-talton/

May 16, 2018/ Cardboard Edison/
theory, podcasts

Cardboard Edison

May 16, 2018 May 16, 2018/ Cardboard Edison

Advice for getting better at giving and receiving criticism (audio):

http://podbay.fm/show/580709168/e/1526047200

May 16, 2018/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

May 16, 2018 May 16, 2018/ Cardboard Edison

How to use randomness in your design, keeping in mind the game's audience:

http://theforbiddenlimb.libsyn.com/the-roll-sic-of-randomness-ep-67 (audio)

https://www.youtube.com/watch?v=_bfflXCO9cw&t=0s (video)

May 16, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 14, 2018 May 14, 2018/ Cardboard Edison

Pros and cons of designing a game with multi-use cards:

http://hyperbolegames.com/blog/mo-uses-mo-problems

May 14, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 14, 2018 May 14, 2018/ Cardboard Edison

A look at the ways in which "workers" work in board games:

http://makethemplay.com/index.php/2018/05/14/how-to-make-workers-work-in-board-game-design/

May 14, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 14, 2018 May 14, 2018/ Cardboard Edison
β€œKeep your day job. Not kidding –- most inventors are twenty-year overnight successes. It seems like it should be easier than it really is, and it’s a numbers game. The more games you create, the better your chances of success.”
— Peggy Brown
May 14, 2018/ Cardboard Edison/ /Source
process

Cardboard Edison

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