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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

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June 01, 2018 June 01, 2018/ Cardboard Edison

"Watch for players taking actions that they find really fun, but don't help them win the game. Can you align your incentives so that the fun things to do are also paths to victory?" - John Brieger

"Corollary: Watch for players doing things that help them win the game but they don't find fun. Either make those fun, remove them, or make them weaker than the fun things." - Jay Treat

June 01, 2018/ Cardboard Edison/
playtesting, theory

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