Keep your day job. Not kidding –- most inventors are twenty-year overnight successes. It seems like it should be easier than it really is, and it’s a numbers game. The more games you create, the better your chances of success.
— Peggy Brown
Understand that a good idea may take as little as an instant, but a good design may take as long as a decade.
— Reiner Knizia
Peers, persistence, passion. All contribute to success as a designer. They support and reinforce one another, forming the base of your practice. The stronger your base, the better you can roll with the highs & lows of a creative field.
— Emma Larkins
When contacting a publisher about meeting up at a playtest convention, make sure to specify if you want to pitch to them, if you want to meet them, or if you just want their feedback on the game. It’ll make sure to set expectations appropriately and not waste time.
— Carla Kopp