How to use randomness in your design, keeping in mind the game's audience:
http://theforbiddenlimb.libsyn.com/the-roll-sic-of-randomness-ep-67 (audio)
Tips & Resources for Board Game Designers
How to use randomness in your design, keeping in mind the game's audience:
http://theforbiddenlimb.libsyn.com/the-roll-sic-of-randomness-ep-67 (audio)
Pros and cons of designing a game with multi-use cards:
A look at the ways in which "workers" work in board games:
http://makethemplay.com/index.php/2018/05/14/how-to-make-workers-work-in-board-game-design/
“Keep your day job. Not kidding –- most inventors are twenty-year overnight successes. It seems like it should be easier than it really is, and it’s a numbers game. The more games you create, the better your chances of success.”
Morten Monrad Pedersen on designing solo variants:
https://cardboardclash.wordpress.com/2018/05/12/interview-with-morten-monrad-pedersen/
“Understand that a good idea may take as little as an instant, but a good design may take as long as a decade.”
Examining the relationship between points and money in games:
http://www.kindfortress.com/2018/05/07/design-patterns-a-rich-victory/
“Peers, persistence, passion. All contribute to success as a designer. They support and reinforce one another, forming the base of your practice. The stronger your base, the better you can roll with the highs & lows of a creative field. ”
Uses of event decks in a game design:
http://makethemplay.com/index.php/2018/05/07/four-uses-of-event-decks-in-board-game-design/
Potential "performance indicators" to help you set a goal for your design:
Four card layout design tips:
https://medium.com/@dylanmangini/4-layout-tips-for-designing-card-games-17cc98b89b96
For the May 2018 24-hour contest, design a game about slowing or delaying development of something:
https://boardgamegeek.com/thread/1988484/24-hour-contest-may-2018
“When contacting a publisher about meeting up at a playtest convention, make sure to specify if you want to pitch to them, if you want to meet them, or if you just want their feedback on the game. It’ll make sure to set expectations appropriately and not waste time.”
How to use skill and luck effectively in your game designs (audio):
http://www.boardgamedesignlab.com/luck-vs-skill-with-richard-garfield/
World Original Design Contest of Board Game
Sponsored by Yoka Games
Deadline: June 22, 2018
Prizes: $3,000 and possible publication
For absolute beginners, advice on the game design process:
https://boardgamegeek.com/blogpost/76568/designprocess-tips-absolute-beginner
This month's roundup of great board game design links and quotes includes ways to encourage innovation in your design work, wide-ranging videos on board game design, a new resource for when you need specific kinds of help, and more.
theory:
process:
playtesting:
publishing:
industry:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: 421 Creations, Black Letter Games, Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Stephen B Davies, Marcus Howell, Samuel Lees, Doug Levandowski, Nathan Miller, Neil Roberts, Mike Sette, Matt Wolfe
APPRENTICES: Cardboard Fortress Games, Kiva Fecteau, Guz Forster, Scott Gottreu, Aaron Lim, Scott Martel Jr., James Meyers, Tony Miller, The Nerd Nighters, Matthew Nguyen, Marcus Ross, VickieGames, Lock Watson, White Wizard Games
Jellybean Contest
Design a game using a specific set of components
Deadline: July 1, 2018
Prizes: cash and publication
How to create a sense of exploration in your board game: