Keep your day job. Not kidding –- most inventors are twenty-year overnight successes. It seems like it should be easier than it really is, and it’s a numbers game. The more games you create, the better your chances of success.
— Peggy Brown
Understand that a good idea may take as little as an instant, but a good design may take as long as a decade.
— Reiner Knizia
Peers, persistence, passion. All contribute to success as a designer. They support and reinforce one another, forming the base of your practice. The stronger your base, the better you can roll with the highs & lows of a creative field.
— Emma Larkins
When contacting a publisher about meeting up at a playtest convention, make sure to specify if you want to pitch to them, if you want to meet them, or if you just want their feedback on the game. It’ll make sure to set expectations appropriately and not waste time.
— Carla Kopp

Cardboard Edison’s Favorite Tips & Resources - April 2018

This month's roundup of great board game design links and quotes includes ways to encourage innovation in your design work, wide-ranging videos on board game design, a new resource for when you need specific kinds of help, and more.

theory:

process:

playtesting:

publishing:

  • Two threads outlining the economics of board game publishing: one, two

industry:


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ADVISERS: 421 Creations, Black Letter Games, Peter C. Hayward, Aaron Vanderbeek

SENIOR INVENTORS: Steven Cole, John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz Shahriari, Shoot Again Games

JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat

ASSOCIATES: Stephen B Davies, Marcus Howell, Samuel Lees, Doug Levandowski, Nathan Miller, Neil Roberts, Mike Sette, Matt Wolfe

APPRENTICES: Cardboard Fortress Games, Kiva Fecteau, Guz Forster, Scott Gottreu, Aaron Lim, Scott Martel Jr., James Meyers, Tony Miller, The Nerd Nighters, Matthew Nguyen, Marcus Ross, VickieGames, Lock Watson, White Wizard Games