How to use arcs in a board game design:
http://makethemplay.com/index.php/2018/04/22/how-to-use-arcs-in-board-game-design/
Tips & Resources for Board Game Designers
How to use arcs in a board game design:
http://makethemplay.com/index.php/2018/04/22/how-to-use-arcs-in-board-game-design/
Board Game Design Challenge
Deadline: May 4, 2018
Prizes: cash
Not sure which design to work on? Here's your chance to poll the community:
https://boardgamegeek.com/thread/1978225/game-design-sanity-check-thread-post-five-design-i
“Be human to the people you want to do business with. Be a friend. Care about what makes them & their business tick. Yeah, we’re all super busy and focused on our own projects, but taking some time to really connect is the secret success sauce!”
“Don’t use “thematic” typefaces if they hinder readability. The final rulebook should NOT be less readable than my skeletal beta version that uses Arial or Verdana.”
A thread offering ways to foster ideas and innovation in your designs:
https://twitter.com/HyperboleGrant/status/986280900869566464
“Play published games featuring a mechanic you’re designing around (dice rolling, worker placement, deduction, etc.) Ideally in quick succession. Don’t stress about playing EVERY similar game, but learning a few will help you avoid common pitfalls.”
Advice for interacting with publishers at different types of conventions (audio):
Tips for getting the most from the playtesting process:
https://www.chitag.com/single-post/2017/11/14/Jim-Harrison---Ten-Tips-for-Testing
2018 League of Designers Workshop and Contest
A monthly virtual game design workshop followed by a contest
Deadline: Sept. 1, 2018, with the workshop portion starting in May
https://boardgamegeek.com/thread/1977363/league-designers-workshop-and-contest-discussion
A discussion about how simultaneous-action-selection mechanisms work (audio):
http://www.theboardgameworkshop.com/2018/04/episode-36-simultaneous-action-selection.html
Solo Game Challenge
Deadline: July 23, 2018
Prizes: The Game Crafter shop credit and more
https://www.thegamecrafter.com/contests/solo-game-design-challenge
What to put in a Kickstarter FAQ section:
Tips for pitching using sell sheets (audio):
http://www.boardgamedesignlab.com/pitches-sell-sheets-with-jeremy-commandeur/
Advice for attending a playtesting event: before, during, and afterward:
“Be an artist, not a scientist. Avoid any fixed methodology, and don’t follow well trampled paths.”
What to ask players in a post-test questionnaire--a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1975599/post-play-questionnaire
The right and wrong ways of including examples in rulebooks:
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/e-g
The causes of analysis paralysis, and ways of addressing them: