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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

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    • More Games
    • Prototypes
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April 11, 2018 April 11, 2018/ Cardboard Edison

Comparing several pledge managers that help with Kickstarter fulfillment:

http://www.jamesmathe.com/story-of-the-3-little-pledge-managers/

April 11, 2018/ Cardboard Edison/
publishing

Cardboard Edison

April 11, 2018 April 11, 2018/ Cardboard Edison

Advice for writing rulebooks that are understandable, consistent, and usable:

http://www.leagueofgamemakers.com/following-rules-is-hard-writing-rules-is-harder/

April 11, 2018/ Cardboard Edison/
rules

Cardboard Edison

April 11, 2018 April 11, 2018/ Cardboard Edison

An overview of playtesting--what it is and how to do it:

https://geekandsundry.com/how-to-make-a-game-playtesting-advice-from-game-designers/

April 11, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

April 11, 2018 April 11, 2018/ Cardboard Edison
“The real danger with making rulebooks is that if the wrong rule is more intuitive than the right one then your players will never open the rulebook again.”
— Eric Yurko
April 11, 2018/ Cardboard Edison/
rules

Cardboard Edison

April 11, 2018 April 11, 2018/ Cardboard Edison
“When you design a game, 1. Start with something innovative. This is your best chance to end up with something innovative.”
— Reiner Knizia
April 11, 2018/ Cardboard Edison/
process

Cardboard Edison

April 09, 2018 April 09, 2018/ Cardboard Edison

Advice for designing cooperative games from fans of the genre (audio):

https://soundcloud.com/user-318456537/coop-cast-episode-27-design-discussion-with-matt-leacock

...and from a skeptic of it (audio):

http://www.boardgamedesignlab.com/the-two-types-of-cooperative-games-with-peter-hayward/

April 09, 2018/ Cardboard Edison/
theory, podcasts

Cardboard Edison

April 09, 2018 April 09, 2018/ Cardboard Edison

A list of different kinds of playtesting you could perform:

https://boardgamegeek.com/blogpost/75551/defining-playtesting-part-2

April 09, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

April 09, 2018 April 09, 2018/ Cardboard Edison

How to make your game more accessible to more people (audio):

http://www.boardgamedesignlab.com/how-to-make-your-game-more-accessible-with-brandon-rollins/

April 09, 2018/ Cardboard Edison/
publishing, industry, podcasts

Cardboard Edison

April 09, 2018 April 09, 2018/ Cardboard Edison

Kickstarter advice from Pandasaurus Games:

https://tompetgames.wordpress.com/2018/04/09/kickstarter-tactics-with-the-creators-of-dinosaur-island/

April 09, 2018/ Cardboard Edison/
publishing

Cardboard Edison

April 09, 2018 April 09, 2018/ Cardboard Edison
“Go meet other designers. Play their games, have them play yours. Talk about design.”
— Chris Anderson
April 09, 2018/ Cardboard Edison/ /Source
process

Cardboard Edison

April 09, 2018 April 09, 2018/ Cardboard Edison

The role of progression in a game design:

http://makethemplay.com/index.php/2018/04/09/progression/

April 09, 2018/ Cardboard Edison/
theory

Cardboard Edison

April 09, 2018 April 09, 2018/ Cardboard Edison

A list of goals you might have in mind for any given playtest:

https://boardgamegeek.com/blogpost/75622/why-are-you-playtesting

April 09, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

April 09, 2018 April 09, 2018/ Cardboard Edison

How "design patterns" can be used to guide a game toward the experience you want (audio):

http://ludology.libsyn.com/ludology-episode-173-patternity

April 09, 2018/ Cardboard Edison/
theory, podcasts

Cardboard Edison

April 05, 2018 April 05, 2018/ Cardboard Edison

More than 780 free emojis, useful for prototypes:

http://emoji.streamlineicons.com/

April 05, 2018/ Cardboard Edison/
prototyping

Cardboard Edison

April 05, 2018 April 05, 2018/ Cardboard Edison

Board game design sessions from GDC 2018 (video):

https://www.gdcvault.com/search.php#&category=free&firstfocus=&keyword=%22board+game%2Bdesign%2Bday%22&conference_id=175

April 05, 2018/ Cardboard Edison/
theory

Cardboard Edison

April 05, 2018 April 05, 2018/ Cardboard Edison
“It doesn’t really matter how good your game is if nobody can understand the rulebook. Clear rules writing is important - unclear rules can sour the entire experience.”
— Robin David
April 05, 2018/ Cardboard Edison/
rules

Cardboard Edison

April 05, 2018 April 05, 2018/ Cardboard Edison

How much should you listen to playtesters?

https://boardgamegeek.com/blogpost/75454/how-much-should-you-listen-playtesters

April 05, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

April 05, 2018 April 05, 2018/ Cardboard Edison

The theme for the April 24-hour contest is "egg":

https://boardgamegeek.com/thread/1969684/24-hour-contest-april-2018

April 05, 2018/ Cardboard Edison/
contests

Cardboard Edison

April 05, 2018 April 05, 2018/ Cardboard Edison

What's your endgame--how different ways of ending a game change players' experience:

http://mavengames.co.uk/the-end-of-the-game/

April 05, 2018/ Cardboard Edison/
theory

Cardboard Edison

April 05, 2018 April 05, 2018/ Cardboard Edison

How much information you should share about a work in progress:

https://boardgamegeek.com/blogpost/75360/sharing-info-keeping-game-under-wraps

April 05, 2018/ Cardboard Edison/
industry

Cardboard Edison

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