An overview of playtesting--what it is and how to do it:
https://geekandsundry.com/how-to-make-a-game-playtesting-advice-from-game-designers/
Tips & Resources for Board Game Designers
An overview of playtesting--what it is and how to do it:
https://geekandsundry.com/how-to-make-a-game-playtesting-advice-from-game-designers/
“The real danger with making rulebooks is that if the wrong rule is more intuitive than the right one then your players will never open the rulebook again.”
“When you design a game, 1. Start with something innovative. This is your best chance to end up with something innovative.”
Advice for designing cooperative games from fans of the genre (audio):
https://soundcloud.com/user-318456537/coop-cast-episode-27-design-discussion-with-matt-leacock
...and from a skeptic of it (audio):
http://www.boardgamedesignlab.com/the-two-types-of-cooperative-games-with-peter-hayward/
A list of different kinds of playtesting you could perform:
https://boardgamegeek.com/blogpost/75551/defining-playtesting-part-2
How to make your game more accessible to more people (audio):
http://www.boardgamedesignlab.com/how-to-make-your-game-more-accessible-with-brandon-rollins/
Kickstarter advice from Pandasaurus Games:
“Go meet other designers. Play their games, have them play yours. Talk about design.”
The role of progression in a game design:
A list of goals you might have in mind for any given playtest:
https://boardgamegeek.com/blogpost/75622/why-are-you-playtesting
How "design patterns" can be used to guide a game toward the experience you want (audio):
More than 780 free emojis, useful for prototypes:
Board game design sessions from GDC 2018 (video):
“It doesn’t really matter how good your game is if nobody can understand the rulebook. Clear rules writing is important - unclear rules can sour the entire experience.”
How much should you listen to playtesters?
https://boardgamegeek.com/blogpost/75454/how-much-should-you-listen-playtesters
The theme for the April 24-hour contest is "egg":
https://boardgamegeek.com/thread/1969684/24-hour-contest-april-2018
What's your endgame--how different ways of ending a game change players' experience:
How much information you should share about a work in progress:
https://boardgamegeek.com/blogpost/75360/sharing-info-keeping-game-under-wraps
This month's roundup of great board game design links and quotes includes important things to think about as you get started with a new design, a new prototyping resource, unique ways to think about a game's design, lots of rulebook-writing tips, and more.
industry:
process:
theory:
prototyping:
playtesting:
rules:
licensing:
publishing:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: 421 Creations, Black Letter Games, Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Stephen B Davies, Marcus Howell, Samuel Lees, Doug Levandowski, Nathan Miller, Tony Miller, Neil Roberts, Mike Sette, Isaias Vallejo, Matt Wolfe
APPRENTICES: Cardboard Fortress Games, Kiva Fecteau, Guz Forster, Scott Gottreu, Aaron Lim, Scott Martel Jr., James Meyers, The Nerd Nighters, Matthew Nguyen, Marcus Ross, VickieGames, Lock Watson, White Wizard Games
Using graphs to visualize the arc of your game and its strategies (video)