Try creating a short description for your game project and list out what you want for it & from it as a project/product. Write as if the game was already finished, then use it as a goal to shoot for.
— C.M. Perry
A rule exception for thematic reasons makes a game feel immersive. A rule exception for gameplay reasons pulls people back out.
— T.C. Petty III

Cardboard Edison’s Favorite Tips & Resources - November 2017

This month our list of favorite board game design tips and links includes pointers for getting started with a design, tutorials for a card-making program, reminders for what to watch in playtesting, and more.

theory:

process:

prototyping:

playtesting:

licensing:

publishing:

industry:


Cardboard Edison is supported by our patrons on Patreon.

ADVISERS: 421 Creations, Peter C. Hayward, Neil Roberts, Aaron Vanderbeek

SENIOR INVENTORS: Steven Cole, John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz Shahriari, Shoot Again Games

JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat

ASSOCIATES: Robert Booth, Stephen B Davies, Scot Duvall, Doug Levandowski, Aaron Lim, Nathan Miller, Anthony Ortega, Mike Sette, Kasper Esven Skovgaard, Isaias Vallejo, Matt Wolfe

APPRENTICES: Nicole Amato, Darren Broad, Kiva Fecteau, Guz Forster, Scott Gottreu, Scott Martel Jr., James Meyers, The Nerd Nighters, Matthew Nguyen, Marcus Ross, Sean Rumble, VickieGames

It’s really easy to blame players for a bad test (and sometimes bad tests will be due to the players). But blaming players instead of treating the test like a problem to be solved won’t help your game get better.
— Nat Levan