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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
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    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
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  • Podcast/
  • Award/
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November 30, 2017 November 30, 2017/ Cardboard Edison
“It’s really easy to blame players for a bad test (and sometimes bad tests will be due to the players). But blaming players instead of treating the test like a problem to be solved won’t help your game get better.”
— Nat Levan
November 30, 2017/ Cardboard Edison/ /Source
playtesting

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