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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • Cobras
    • Retail Rejects
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    • Prototypes
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  • Award/
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November 30, 2017 November 30, 2017/ Cardboard Edison
“It’s really easy to blame players for a bad test (and sometimes bad tests will be due to the players). But blaming players instead of treating the test like a problem to be solved won’t help your game get better.”
— Nat Levan
November 30, 2017/ Cardboard Edison/ /Source
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