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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • Quad Squad
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    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
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December 01, 2017 December 01, 2017/ Cardboard Edison

Pointers for making a religious-themed game (audio):

http://www.boardgamedesignlab.com/creating-religious-themed-games-with-andrew-harmon/

December 01, 2017/ Cardboard Edison/
theory, industry, podcasts

Cardboard Edison

December 01, 2017 December 01, 2017/ Cardboard Edison

2018 54-Card Game Design Contest

Deadline: Feb. 28, 2018

Prizes: cash and possible publication

https://boardgamegeek.com/thread/1893921/2018-54-card-game-design-contest

December 01, 2017/ Cardboard Edison/
contests

Cardboard Edison

December 01, 2017 December 01, 2017/ Cardboard Edison

The requirement for the December 2017 24-hour contest is "reindeer":

https://boardgamegeek.com/thread/1893916/24-hour-contest-december-2017

December 01, 2017/ Cardboard Edison/
contests

Cardboard Edison

November 30, 2017 November 30, 2017/ Cardboard Edison
“It’s really easy to blame players for a bad test (and sometimes bad tests will be due to the players). But blaming players instead of treating the test like a problem to be solved won’t help your game get better.”
— Nat Levan
November 30, 2017/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

November 29, 2017 November 29, 2017/ Cardboard Edison

How a board game's design can keep players in a "flow" state:

http://analoggamestudies.org/2017/11/the-experience-of-flow-in-hobby-board-games/

November 29, 2017/ Cardboard Edison/
theory

Cardboard Edison

November 29, 2017 November 29, 2017/ Cardboard Edison

Advice for teaching and demoing your game in various settings (audio):

https://www.buzzsprout.com/48513/600462-episode-38-teaching-and-demoing-your-game

November 29, 2017/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

November 27, 2017 November 27, 2017/ Cardboard Edison

Tutorial videos for using Card Maker Beta, the card-creation program:

https://www.youtube.com/watch?v=_nIK6w8cYR0&list=PLdzRBty0sWLlswz81-FNNw_BNUfDhJnWg

November 27, 2017/ Cardboard Edison/
prototyping

Cardboard Edison

November 27, 2017 November 27, 2017/ Cardboard Edison

How designers should help when their game is on Kickstarter (audio):

http://www.buildingthegamepodcast.com/2017/11/26/episode-287-kickstarter-plinko/

November 27, 2017/ Cardboard Edison/
industry, podcasts

Cardboard Edison

November 27, 2017 November 27, 2017/ Cardboard Edison

A process for simplifying a game design:

http://pulsiphergamedesign.blogspot.com/2017/11/simplifying-game-design.html

November 27, 2017/ Cardboard Edison/
process, playtesting, theory

Cardboard Edison

November 27, 2017 November 27, 2017/ Cardboard Edison

Why you shouldn't assume players' prior knowledge in a rulebook:

https://boardgamegeek.com/blogpost/71133/boardgame-rulebooks-sweet-potatoes-prior-knowledge

November 27, 2017/ Cardboard Edison/
rules

Cardboard Edison

November 27, 2017 November 27, 2017/ Cardboard Edison
“If you’re consistently getting negative feedback on a design element it means it has to go, no matter how much you like it.”
— Daniel Newman
November 27, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

November 24, 2017 November 24, 2017/ Cardboard Edison

Advice for how to grow and become a better game designer (audio):

http://www.pgipodcast.com/blog/episode-23-growing-as-a-designer/

November 24, 2017/ Cardboard Edison/
process, podcasts

Cardboard Edison

November 24, 2017 November 24, 2017/ Cardboard Edison

Where the money flows when someone pays for a board game:

At a store: https://www.youtube.com/watch?v=GVgDs-Ub34E (video)

On Kickstarter: https://www.youtube.com/watch?v=rFpKuGqkYLM (video)

November 24, 2017/ Cardboard Edison/
publishing, industry

Cardboard Edison

November 24, 2017 November 24, 2017/ Cardboard Edison

How to address a runaway-leader problem--a Reddit tabletop game designers forum discussion:

https://www.reddit.com/r/tabletopgamedesign/comments/7f44bz/how_do_you_prevent_runaway_leaders_in_area/

November 24, 2017/ Cardboard Edison/
theory

Cardboard Edison

November 24, 2017 November 24, 2017/ Cardboard Edison

What to expect when your game starts to feel "almost finished":

http://brandonthegamedev.com/the-agony-of-the-almost-finished-board-game/

November 24, 2017/ Cardboard Edison/
process, playtesting

Cardboard Edison

November 22, 2017 November 22, 2017/ Cardboard Edison

Scrappy ways for a small publisher to make a name for their company (video)

November 22, 2017/ Cardboard Edison/
publishing

Cardboard Edison

November 21, 2017 November 21, 2017/ Cardboard Edison

What to do in the earliest stages of a game design (audio):

http://ludology.libsyn.com/ludology-episode-164-first-steps

November 21, 2017/ Cardboard Edison/
process, podcasts

Cardboard Edison

November 21, 2017 November 21, 2017/ Cardboard Edison

Thoughts on modern racing games:

http://faidutti.com/blog/?p=8817

November 21, 2017/ Cardboard Edison/
theory

Cardboard Edison

November 20, 2017 November 20, 2017/ Cardboard Edison

What to expect from the first few playtests of a new design:

http://brandonthegamedev.com/4-things-to-expect-on-the-first-play-test-of-a-new-board-game/

November 20, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

November 16, 2017 November 16, 2017/ Cardboard Edison

This tool estimates the cost to manufacture a game:

http://howmuchtomakeaboardgame.com/

November 16, 2017/ Cardboard Edison/
publishing

Cardboard Edison

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