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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
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November 16, 2017 November 16, 2017/ Cardboard Edison

A roundtable discussion about designing expansions (audio):

http://www.theboardgameworkshop.com/2017/11/episode-25-expansions.html

November 16, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

November 16, 2017 November 16, 2017/ Cardboard Edison

Tips for rapidly creating new versions of your game to iterate quickly (audio):

http://www.boardgamedesignlab.com/how-to-iterate-like-a-boss-with-kirk-dennison/

November 16, 2017/ Cardboard Edison/
prototyping, podcasts

Cardboard Edison

November 15, 2017 November 15, 2017/ Cardboard Edison

Variable player powers: what works and what doesn't:

http://sedjtroll.blogspot.com/2017/11/exploring-variable-player-powers.html

November 15, 2017/ Cardboard Edison/
theory

Cardboard Edison

November 15, 2017 November 15, 2017/ Cardboard Edison

Working with art or themes that can be controversial (audio, starting at 25:19):

http://onboardgames.libsyn.com/obg-272-stained-glass-windows

November 15, 2017/ Cardboard Edison/
industry, podcasts, publishing

Cardboard Edison

November 14, 2017 November 14, 2017/ Cardboard Edison

Seven inspirational reminders for Kickstarter board game creators:

https://medium.com/@bellwethergames/7-lessons-upon-the-launch-of-my-7th-kickstarter-29e3522fedfa

November 14, 2017/ Cardboard Edison/
publishing

Cardboard Edison

November 14, 2017 November 14, 2017/ Cardboard Edison
“You cannot skimp in any department. Theme needs to be fresh, art needs to be top notch, and gameplay has to add something new! Just do not be lazy in any aspect of the game development.”
— Dan Letzring
November 14, 2017/ Cardboard Edison/ /Source
industry

Cardboard Edison

November 13, 2017 November 13, 2017/ Cardboard Edison

Pointers for re-theming a game (audio):

https://www.buzzsprout.com/48513/593225-episode-37-re-theming-your-designs

November 13, 2017/ Cardboard Edison/
theory, podcasts, industry

Cardboard Edison

November 13, 2017 November 13, 2017/ Cardboard Edison

How to intertwine theme and mechanics (audio):

http://www.boardgamedesignlab.com/intertwining-theme-and-mechanics-with-scott-rogers/

November 13, 2017/ Cardboard Edison/
theory

Cardboard Edison

November 13, 2017 November 13, 2017/ Cardboard Edison

How to get started making board games (video)

November 13, 2017/ Cardboard Edison/
process, industry

Cardboard Edison

November 10, 2017 November 10, 2017/ Cardboard Edison
“Make sure you look critically at every aspect of your game, and have new players look at your game with fresh eyes. They may notice something you’ve missed.”
— Chris Anderson
November 10, 2017/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

November 10, 2017 November 10, 2017/ Cardboard Edison

Why you should always question every aspect of your game during testing:

http://bluecubeboardgames.com/2017/11/10/what-if-you-dont/

November 10, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

November 10, 2017 November 10, 2017/ Cardboard Edison

Questions to help identify the best playtesters for you:

https://stonemaiergames.com/kickstarter-lesson-236-select-the-best-testers/

November 10, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

November 09, 2017 November 09, 2017/ Cardboard Edison

Things to think about before, during and after a playtest:

https://boardgamegeek.com/thread/1880011/how-listen-designers-guide-feedback-during-testing

November 09, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

November 09, 2017 November 09, 2017/ Cardboard Edison
“Drown your game in passion and play testing. Get hundreds of people to play it, and then listen to their feedback. Specifically, listen to the problems they isolate, but not necessarily their solutions. That’s your job.”
— Marc Neidlinger
November 09, 2017/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

November 08, 2017 November 08, 2017/ Cardboard Edison

How to set a Kickstarter funding goal by working from the gameplay experience:

https://dzayas.com/advice/kickstarter-funding-goal/

November 08, 2017/ Cardboard Edison/
publishing

Cardboard Edison

November 08, 2017 November 08, 2017/ Cardboard Edison

What makes a scary game work? (audio)

Part 1: https://www.snakesandlattes.com/podcast/290/Fear-in-games,-Part-1-__-How-do-games-try-to-create-fear_ques_/

Part 2: https://www.snakesandlattes.com/podcast/291/Fear-in-games,-Part-2-__-Great-spooky,-cooperative-games/

Part 3: https://www.snakesandlattes.com/podcast/292/Fear-in-games,-Part-3-__-What-really-makes-a-scary-game_ques_/

November 08, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

November 07, 2017 November 07, 2017/ Cardboard Edison

Asymmetry in board games, and the challenges it poses for designers (audio):

http://ludology.libsyn.com/ludology-episode-163-a-pain-in-the-asymmetry

November 07, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

November 07, 2017 November 07, 2017/ Cardboard Edison

Best practices for attending a designer-publisher speed dating event:

http://www.boardgamebuilders.com/news/2017/11/6/designer-publisher-speed-dating-best-practices

November 07, 2017/ Cardboard Edison/
licensing

Cardboard Edison

November 07, 2017 November 07, 2017/ Cardboard Edison

Ways that games limit the effectiveness of getting more workers:

http://www.kindfortress.com/2017/11/06/design-pattern-dont-work-harder-work-smarter/

November 07, 2017/ Cardboard Edison/
theory

Cardboard Edison

November 06, 2017 November 06, 2017/ Cardboard Edison

How to get past the excuses for not starting to make your game:

http://hyperbolegames.com/blog/design-bug

November 06, 2017/ Cardboard Edison/
process

Cardboard Edison

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