A roundtable discussion about designing expansions (audio):
http://www.theboardgameworkshop.com/2017/11/episode-25-expansions.html
Tips & Resources for Board Game Designers
A roundtable discussion about designing expansions (audio):
http://www.theboardgameworkshop.com/2017/11/episode-25-expansions.html
Tips for rapidly creating new versions of your game to iterate quickly (audio):
http://www.boardgamedesignlab.com/how-to-iterate-like-a-boss-with-kirk-dennison/
Variable player powers: what works and what doesn't:
http://sedjtroll.blogspot.com/2017/11/exploring-variable-player-powers.html
Working with art or themes that can be controversial (audio, starting at 25:19):
http://onboardgames.libsyn.com/obg-272-stained-glass-windows
Seven inspirational reminders for Kickstarter board game creators:
https://medium.com/@bellwethergames/7-lessons-upon-the-launch-of-my-7th-kickstarter-29e3522fedfa
“You cannot skimp in any department. Theme needs to be fresh, art needs to be top notch, and gameplay has to add something new! Just do not be lazy in any aspect of the game development.”
Pointers for re-theming a game (audio):
https://www.buzzsprout.com/48513/593225-episode-37-re-theming-your-designs
How to intertwine theme and mechanics (audio):
http://www.boardgamedesignlab.com/intertwining-theme-and-mechanics-with-scott-rogers/
How to get started making board games (video)
“Make sure you look critically at every aspect of your game, and have new players look at your game with fresh eyes. They may notice something you’ve missed.”
Why you should always question every aspect of your game during testing:
Questions to help identify the best playtesters for you:
https://stonemaiergames.com/kickstarter-lesson-236-select-the-best-testers/
Things to think about before, during and after a playtest:
https://boardgamegeek.com/thread/1880011/how-listen-designers-guide-feedback-during-testing
“Drown your game in passion and play testing. Get hundreds of people to play it, and then listen to their feedback. Specifically, listen to the problems they isolate, but not necessarily their solutions. That’s your job.”
How to set a Kickstarter funding goal by working from the gameplay experience:
What makes a scary game work? (audio)
Asymmetry in board games, and the challenges it poses for designers (audio):
http://ludology.libsyn.com/ludology-episode-163-a-pain-in-the-asymmetry
Best practices for attending a designer-publisher speed dating event:
http://www.boardgamebuilders.com/news/2017/11/6/designer-publisher-speed-dating-best-practices
Ways that games limit the effectiveness of getting more workers:
http://www.kindfortress.com/2017/11/06/design-pattern-dont-work-harder-work-smarter/
How to get past the excuses for not starting to make your game: