“Playtest with as many different groups of people as you can – from diverse backgrounds – and really carefully observe and listen to them to evaluate your game as you iterate.”
— Matt Leacock
“Don’t ask irrelevant questions – know where you are in your process and tailor questions for your test.”
— John Brieger
“I think the hardest part for any designer is letting go. You have to be willing to kill your babies if you want to design effectively.”
— Chris Kirkman
“Playtesters enjoying the game doesn’t imply there is nothing to change, and vice versa.”
— John Brieger
“Never forget how important hope is to your players. The longest odds make the greatest moments.”
— JR Honeycutt
“Even if you work alone, you *really* need blind playtesters who don’t care about your feelings. That’s how good games get made.”
— Brandon Rollins
“Instead of: ‘That question’s answered in the rules.’ Think – ‘Can I prevent anyone needing to ask the question?’”
— John Brieger