“Playtest with as many different groups of people as you can – from diverse backgrounds – and really carefully observe and listen to them to evaluate your game as you iterate.”
Pointers for attending a playtesting convention:
http://brandonthegamedev.com/5-lessons-i-learned-at-a-play-testing-convention-protospiel-atlanta/
Ways that working within constraints can help the design process (audio):
http://thegamecrafter.libsyn.com/designing-with-constraints-with-the-game-crafter-episode-146
Ways of balancing a game before playtesting:
http://www.leagueofgamemakers.com/finding-balance-before-playtesting/
Two perspectives on working as a team in the board game industry:
http://brandonthegamedev.com/how-to-work-in-a-team-in-the-board-game-industry/
Escape Room in a Box Game Design Challenge
Deadline: April 3, 2018
Prizes: The Game Crafter shop credit and more
https://www.thegamecrafter.com/contests/escape-room-challenge
Keeping the manufacturing process in mind while designing (audio):
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-54-ben-rosset-panda-game
A brainstorming exercise for creating a new board game:
http://www.cudoplays.com/board-game-brainstorm-the-cure-for-game-designers-block/
Ways to use asymmetry and variable player powers (audio):
https://www.buzzsprout.com/48513/581555-episode-36-asymmetry-and-variable-player-powers
What to do after getting negative playtest feedback on your design:
http://brandonthegamedev.com/how-to-turn-negative-play-test-feedback-into-a-brilliant-game/
