Don’t ask irrelevant questions – know where you are in your process and tailor questions for your test.
— John Brieger
I think the hardest part for any designer is letting go. You have to be willing to kill your babies if you want to design effectively.
— Chris Kirkman
Playtesters enjoying the game doesn’t imply there is nothing to change, and vice versa.
— John Brieger
Never forget how important hope is to your players. The longest odds make the greatest moments.
— JR Honeycutt
Even if you work alone, you *really* need blind playtesters who don’t care about your feelings. That’s how good games get made.
— Brandon Rollins
Instead of: ‘That question’s answered in the rules.’ Think – ‘Can I prevent anyone needing to ask the question?’
— John Brieger
As a designer, you go deep into the mechanisms and begin to form strong opinions as you work through the game in your mind’s eye. You begin to know all the details by heart. Nevertheless, it is extremely important to test every detail, and patiently make notes for improvements because conflicts arise when a change clashes with other existing rules.
— Max Wikström