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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

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October 25, 2017 October 25, 2017/ Cardboard Edison

Advice for pitching to a publisher and working with them, from final testing through publication:

http://blog.nskn.net/pitch-me-a-game/

October 25, 2017/ Cardboard Edison/
licensing

Cardboard Edison

October 25, 2017 October 25, 2017/ Cardboard Edison
“I think the hardest part for any designer is letting go. You have to be willing to kill your babies if you want to design effectively.”
— Chris Kirkman
October 25, 2017/ Cardboard Edison/ /Source
process

Cardboard Edison

October 25, 2017 October 25, 2017/ Cardboard Edison

Chris Kirkman on letting go of design decisions, knowing when a game is done, what makes a game stand out and more:

http://www.theindiegamereport.com/dice-talk-to-me-a-conversation-with-chris-kirkman-of-dice-hate-me-games/

October 25, 2017/ Cardboard Edison/
process, theory, industry

Cardboard Edison

October 24, 2017 October 24, 2017/ Cardboard Edison

Hook Box Challenge

Design a game that will fit into an 18-card "hook box"

Deadline: Jan. 15, 2018

Prizes: The Game Crafter shop credit, possible publication and more

https://www.thegamecrafter.com/contests/hook-box-challenge

October 24, 2017/ Cardboard Edison/
contests

Cardboard Edison

October 24, 2017 October 24, 2017/ Cardboard Edison

A brainstorming exercise for creating a new board game:

http://www.cudoplays.com/board-game-brainstorm-the-cure-for-game-designers-block/

October 24, 2017/ Cardboard Edison/
process

Cardboard Edison

October 23, 2017 October 23, 2017/ Cardboard Edison
“Playtesters enjoying the game doesn’t imply there is nothing to change, and vice versa.”
— John Brieger
October 23, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

October 23, 2017 October 23, 2017/ Cardboard Edison
“Never forget how important hope is to your players. The longest odds make the greatest moments.”
— JR Honeycutt
October 23, 2017/ Cardboard Edison/
theory

Cardboard Edison

October 23, 2017 October 23, 2017/ Cardboard Edison

A look at the Euro and American styles of board game design (audio):

Part 1: https://www.snakesandlattes.com/podcast/287/Euro-vs.-Amerithrash,-Part-1-__-What-is-a-Euro-game_ques_/

Part 2: https://www.snakesandlattes.com/podcast/288/Euro-vs.-Amerithrash,-Part-2-__-Defining-Amerithrash-(or-American__style-games)/

Part 3: https://www.snakesandlattes.com/podcast/289/Euro-vs.-Amerithrash,-Part-3-__-The-differences,-and-coming-together/

October 23, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 23, 2017 October 23, 2017/ Cardboard Edison
“Even if you work alone, you *really* need blind playtesters who don’t care about your feelings. That’s how good games get made.”
— Brandon Rollins
October 23, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

October 20, 2017 October 20, 2017/ Cardboard Edison

Ways to use asymmetry and variable player powers (audio):

https://www.buzzsprout.com/48513/581555-episode-36-asymmetry-and-variable-player-powers

October 20, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 20, 2017 October 20, 2017/ Cardboard Edison
“Instead of: ‘That question’s answered in the rules.’ Think – ‘Can I prevent anyone needing to ask the question?’”
— John Brieger
October 20, 2017/ Cardboard Edison/
theory, rules, playtesting

Cardboard Edison

October 20, 2017 October 20, 2017/ Cardboard Edison

What to do after getting negative playtest feedback on your design:

http://brandonthegamedev.com/how-to-turn-negative-play-test-feedback-into-a-brilliant-game/

October 20, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

October 20, 2017 October 20, 2017/ Cardboard Edison
“As a designer, you go deep into the mechanisms and begin to form strong opinions as you work through the game in your mind’s eye. You begin to know all the details by heart. Nevertheless, it is extremely important to test every detail, and patiently make notes for improvements because conflicts arise when a change clashes with other existing rules.”
— Max Wikström
October 20, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

October 20, 2017 October 20, 2017/ Cardboard Edison

2017 Children's Game Print and Play Design Contest

Deadline: Nov. 26, 2017

Prizes: GeekGold

https://boardgamegeek.com/thread/1867573/2017-childrens-game-print-and-play-design-contest

October 20, 2017/ Cardboard Edison/
contests

Cardboard Edison

October 17, 2017 October 17, 2017/ Cardboard Edison

A look at "forcing lines," where players exert control over their opponents' options:

http://www.kindfortress.com/2017/10/17/design-pattern-may-the-force-be-with-you/

October 17, 2017/ Cardboard Edison/
theory

Cardboard Edison

October 16, 2017 October 16, 2017/ Cardboard Edison

How to make a game that stands out in the crowd:

https://www.kickstarter.com/projects/peterchayward/the-lady-and-the-tiger-a-2-player-bluffing-game/posts/2016006

October 16, 2017/ Cardboard Edison/
licensing, industry

Cardboard Edison

October 13, 2017 October 13, 2017/ Cardboard Edison

Evan Derrick on designing thematic games (audio):

http://www.buildingthegamepodcast.com/2017/10/08/episode-280-evan-derrick-and-thematic-detectives/

http://www.boardgamedesignlab.com/theme-and-how-to-bring-it-out-with-evan-derrick/

October 13, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 13, 2017 October 13, 2017/ Cardboard Edison

Ways to define the audience for your game:

http://brandonthegamedev.com/the-one-thing-that-can-sink-sales-for-board-games/

October 13, 2017/ Cardboard Edison/
publishing, industry

Cardboard Edison

October 12, 2017 October 12, 2017/ Cardboard Edison

Questions to ask in the middle of your Kickstarter campaign:

http://www.theindiegamereport.com/cardboarding-with-carla-mid-campaign-kickstarter-retrospectives/

October 12, 2017/ Cardboard Edison/
publishing

Cardboard Edison

October 10, 2017 October 10, 2017/ Cardboard Edison
“Mediocre but not terrible games tend to generate less discussion – try prompting with specific moments from play.”
— John Brieger
October 10, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

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