Ways games can use some elements as different resources:
http://www.kindfortress.com/2017/10/09/design-patterns-you-can-also-use-it-as-a-resource/
Tips & Resources for Board Game Designers
Ways games can use some elements as different resources:
http://www.kindfortress.com/2017/10/09/design-patterns-you-can-also-use-it-as-a-resource/
The most important elements of your Kickstarter campaign page:
How to get a publisher's attention--a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1861972/how-get-game-published
“Record extra gamestate data at the end of tied games, so later, you can see how different tiebreakers would work.”
Lessons learned from a first-time designer/publisher:
https://boardgamegeek.com/thread/1859790/lessons-new-self-publishing-games-maker
A discussion about playesting for broken strategies, running blind tests and other topics for designers (audio):
https://www.buzzsprout.com/7928/574659-181-listener-questions-with-david-and-dirk
“Not all prototype games are worth finishing – it’s OK to shelve a project after playtesting a few times.”
The requirement for the October 2017 24-hour contest is "toy":
https://boardgamegeek.com/thread/1858633/24-hour-contest-october-2017
This month our roundup of favorite board game design links includes important reminders about playtesting, advice for finding the right publisher, rules-writing tips and more.
theory:
playtesting:
The different types of playtesting: how to prepare for each (audio)
“Your playtesters’ minor irritants of today are your reviewers’ slams of tomorrow.” - John Brieger
licensing:
How new designers can best spend their time to get their games signed
How to find and approach a publisher that is appropriate for your game
rules:
publishing:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: 421 Creations, Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Stephen B Davies, Scot Duvall, Doug Levandowski, Aaron Lim, Nathan Miller, Mike Sette, Kasper Esven Skovgaard, Isaias Vallejo, Ryan Wilson, Matt Wolfe
APPRENTICES: Darren Broad, Kiva Fecteau, Scott Gottreu, Scott Martel Jr., The Nerd Nighters, Neil Roberts, Marcus Ross, Sean Rumble, VickieGames
How to determine your game's MSRP (audio):
http://thegamecrafter.libsyn.com/msrp-with-the-game-crafter-episode-142
“A useful heuristic for testing a game’s limits is to have a player or dummy take a single action/path repeatedly.”
“A tester’s experience of the game matters more than whether anything they say is mathematically sound or factual.”
Hustling tips: ways to make the most of your time while working on your game (audio):
http://www.boardgamedesignlab.com/how-to-hustle-and-get-things-done-with-carla-kopp/
Two discussions of tax considerations for game developers:
Different ways of controlling turn order (audio):
http://ludology.libsyn.com/ludology-episode-160-law-and-order
Psychology and how players...
...learn rules: http://www.boardgamedesignlab.com/learning-styles-and-writing-rulebooks-with-jason-perez/ (audio)
...find strategies: http://cognitivegamer.com/podcast/episode-08-go-search-young-game-player/ (audio)
Emerson Matsuuchi on what's central to good board game design, key questions for playtesters, moving from inspiration to product and more:
https://gameapalooza.com.au/board-game-designer-interview-emerson-matsuuchi/
A crash course on Kickstarter for board games:
http://brandonthegamedev.com/crash-course-kickstarter-for-board-games/
Notes on the perception of randomness in game components:
https://remptongames.wordpress.com/2017/09/23/take-a-chance-the-illusion-of-randomness-in-games/
“Make sure you are changing up which player counts you test at. Don’t over-optimize for a single player count.”