Instead of: ‘That question’s answered in the rules.’ Think – ‘Can I prevent anyone needing to ask the question?’
— John Brieger
As a designer, you go deep into the mechanisms and begin to form strong opinions as you work through the game in your mind’s eye. You begin to know all the details by heart. Nevertheless, it is extremely important to test every detail, and patiently make notes for improvements because conflicts arise when a change clashes with other existing rules.
— Max Wikström
Mediocre but not terrible games tend to generate less discussion – try prompting with specific moments from play.
— John Brieger
Record extra gamestate data at the end of tied games, so later, you can see how different tiebreakers would work.
— John Brieger
Not all prototype games are worth finishing – it’s OK to shelve a project after playtesting a few times.
— John Brieger

Cardboard Edison’s Favorite Tips & Resources - September 2017

This month our roundup of favorite board game design links includes important reminders about playtesting, advice for finding the right publisher, rules-writing tips and more.

theory:

playtesting:

licensing:

 rules:

 publishing:


Cardboard Edison is supported by our patrons on Patreon.

ADVISERS: 421 Creations, Peter C. Hayward, Aaron Vanderbeek

SENIOR INVENTORS: Steven Cole, John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz Shahriari, Shoot Again Games

JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat

ASSOCIATES: Robert Booth, Stephen B Davies, Scot Duvall, Doug Levandowski, Aaron Lim, Nathan Miller, Mike Sette, Kasper Esven Skovgaard, Isaias Vallejo, Ryan Wilson, Matt Wolfe

APPRENTICES: Darren Broad, Kiva Fecteau, Scott Gottreu, Scott Martel Jr., The Nerd Nighters, Neil Roberts, Marcus Ross, Sean Rumble, VickieGames