A useful heuristic for testing a game’s limits is to have a player or dummy take a single action/path repeatedly.
— John Brieger
A tester’s experience of the game matters more than whether anything they say is mathematically sound or factual.
— John Brieger
Make sure you are changing up which player counts you test at. Don’t over-optimize for a single player count.
— John Brieger
Nobody knows if your prototype is balanced. They only know if it FEELS balanced. Test wildly.
— T.C. Petty III