How to determine your game's MSRP (audio):
http://thegamecrafter.libsyn.com/msrp-with-the-game-crafter-episode-142
Tips & Resources for Board Game Designers
How to determine your game's MSRP (audio):
http://thegamecrafter.libsyn.com/msrp-with-the-game-crafter-episode-142
“A useful heuristic for testing a game’s limits is to have a player or dummy take a single action/path repeatedly.”
“A tester’s experience of the game matters more than whether anything they say is mathematically sound or factual.”
Hustling tips: ways to make the most of your time while working on your game (audio):
http://www.boardgamedesignlab.com/how-to-hustle-and-get-things-done-with-carla-kopp/
Two discussions of tax considerations for game developers:
Different ways of controlling turn order (audio):
http://ludology.libsyn.com/ludology-episode-160-law-and-order
Psychology and how players...
...learn rules: http://www.boardgamedesignlab.com/learning-styles-and-writing-rulebooks-with-jason-perez/ (audio)
...find strategies: http://cognitivegamer.com/podcast/episode-08-go-search-young-game-player/ (audio)
Emerson Matsuuchi on what's central to good board game design, key questions for playtesters, moving from inspiration to product and more:
https://gameapalooza.com.au/board-game-designer-interview-emerson-matsuuchi/
A crash course on Kickstarter for board games:
http://brandonthegamedev.com/crash-course-kickstarter-for-board-games/
Notes on the perception of randomness in game components:
https://remptongames.wordpress.com/2017/09/23/take-a-chance-the-illusion-of-randomness-in-games/
“Make sure you are changing up which player counts you test at. Don’t over-optimize for a single player count.”
Prototyping tip: use coin protectors for circular chits:
https://boardgamegeek.com/thread/1850957/prototyping-game-tokens-cheap-coin-protectors
2017 Ion Award Game Design Competition
Deadline: Dec. 1, 2017
https://boardgamegeek.com/thread/1850680/ion-award-game-design-competion-now-open-entries-d
4th Annual 18 Card Microgame Contest
Deadline: Dec. 15, 2017
Prizes: GeekGold
https://boardgamegeek.com/thread/1850645/18-card-microgame-contest-2017
Scaling a new board game company (video)
A crash course on board game marketing and promotion:
http://brandonthegamedev.com/crash-course-board-game-marketing-promotion/
Do you want to be a designer or a publisher? Pros and cons for each (video)
How the ways people learn can be used to make a game design better:
http://makethemplay.com/index.php/2017/09/18/why-learning-makes-for-a-better-board-game/
How new designers can best spend their time to get their games signed:
https://www.boardgamegeek.com/blogpost/69088/fleeples-guide-helping-new-designers-sell-their-ga
“Nobody knows if your prototype is balanced. They only know if it FEELS balanced. Test wildly.”