“Observing tests of your game run by someone else lets you spot your influence on playtest outcomes and data.”
How to make a Tabletop Simulator demo of your board game:
http://brandonthegamedev.com/how-to-make-a-tabletop-simulator-demo-of-your-board-game/
How to turn a game into a product (audio):
http://www.boardgamedesignlab.com/going-from-game-to-sellable-product-with-randy-hoyt/
The different types of playtesting: how to prepare for each (audio):
http://thegamecrafter.libsyn.com/how-to-playtest-with-the-game-crafter-episode140
Designing good character abilities in co-op games:
https://www.3dtotalgames.com/cooperative-character-abilities/
Methods for keeping your game streamlined, a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1846483/what-are-your-methods-making-streamlined-game
Sports-themed games: mechanics, marketability, licensing, challenges, success stories and more (audio):
http://www.boardgamedesignlab.com/fabio-del-rio-on-sports-themed-games/
Playtesting advice from panelists at Fan Expo Canada 2017:
http://www.partyhatgames.ca/wp-content/uploads/2017/09/Playtesting-panel-Fan-Expo-2017.pdf
How to find and approach a publisher that is appropriate for your game:
https://boardgamegeek.com/thread/1843829/how-do-you-go-about-finding-and-approaching-publis
