Ways different games use a "cover-up" mechanism where pieces cover spots on a board:
http://www.kindfortress.com/2017/07/25/design-pattern-its-a-cover-up/
Tips & Resources for Board Game Designers
Ways different games use a "cover-up" mechanism where pieces cover spots on a board:
http://www.kindfortress.com/2017/07/25/design-pattern-its-a-cover-up/
How to determine the right amount of complexity for a design (audio):
Why publishing board games is hard work (video)
Tips for working on multiple games at the same time (audio):
http://www.boardgamedesignlab.com/how-to-work-on-multiple-games-at-the-same-time/
The right and wrong ways to use roll-and-move (audio):
The basics of helping players feel immersed in a game's theme:
http://makethemplay.com/index.php/2017/07/17/how-to-immerse-players-in-your-board-game/
How games can foster distrust among players:
Hippodice Game Designer Competition 2018
Deadline: Oct. 3, 2017
“Note EVERY question players ask during testing, then iterate so your components answer those questions.”
“You cannot design games in a vacuum. They’re played by game-players, and if some method of play will ruin the game, design the game so that it cannot happen successfully.”
When should you shelve a design? (audio)
2018 Golden Arbutus
Deadline: Oct. 1, 2017
Prizes: cash and publishing credit
Only the first 50 entries will be allowed
Advice for designers attending cons: networking, pitching, playtesting and more (audio):
https://www.buzzsprout.com/48513/535164-episode-34-convention-conduct
How some games let players' actions help their opponents too:
http://www.kindfortress.com/2017/07/10/design-patterns-what-you-do-helps-others-too/
Two podcasts with advice for new board game designers looking to break into the industry:
Advice for running high-level playtests (audio):
http://cardboardarchitects.libsyn.com/designer-interview-john-brieger
Preparing for a Kickstarter: art, promotion, trademarks, ads and more (audio):
Ways to use math to model and simulate aspects of your game design (audio):
http://ludology.libsyn.com/ludology-episode-155-model-citizen
A thread with lots of advice for board game designers on various topics :
The requirement for the July 2017 24-hour contest is "book":
https://boardgamegeek.com/thread/1806717/24-hour-contest-july-2017