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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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process
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July 25, 2017 July 25, 2017/ Cardboard Edison

Ways different games use a "cover-up" mechanism where pieces cover spots on a board:

http://www.kindfortress.com/2017/07/25/design-pattern-its-a-cover-up/

July 25, 2017/ Cardboard Edison/
theory

Cardboard Edison

July 24, 2017 July 24, 2017/ Cardboard Edison

How to determine the right amount of complexity for a design (audio):

http://podbay.fm/show/580709168/e/1500645900

July 24, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

July 21, 2017 July 21, 2017/ Cardboard Edison

Why publishing board games is hard work (video)

July 21, 2017/ Cardboard Edison/
publishing

Cardboard Edison

July 19, 2017 July 19, 2017/ Cardboard Edison

Tips for working on multiple games at the same time (audio):

http://www.boardgamedesignlab.com/how-to-work-on-multiple-games-at-the-same-time/

July 19, 2017/ Cardboard Edison/
process, podcasts

Cardboard Edison

July 17, 2017 July 17, 2017/ Cardboard Edison

The right and wrong ways to use roll-and-move (audio):

http://ludology.libsyn.com/ludology-episode-156-surprise

July 17, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

July 17, 2017 July 17, 2017/ Cardboard Edison

The basics of helping players feel immersed in a game's theme:

http://makethemplay.com/index.php/2017/07/17/how-to-immerse-players-in-your-board-game/

July 17, 2017/ Cardboard Edison/
theory

Cardboard Edison

July 17, 2017 July 17, 2017/ Cardboard Edison

How games can foster distrust among players:

http://www.kindfortress.com/2017/07/17/design-patterns-everything-you-do-is-the-reason-i-dont-trust-you/

July 17, 2017/ Cardboard Edison/
theory

Cardboard Edison

July 17, 2017 July 17, 2017/ Cardboard Edison

Hippodice Game Designer Competition 2018

Deadline: Oct. 3, 2017

http://hippodice.net/index.php/awbrules18-en

July 17, 2017/ Cardboard Edison/
contests

Cardboard Edison

July 17, 2017 July 17, 2017/ Cardboard Edison
“Note EVERY question players ask during testing, then iterate so your components answer those questions.”
— John Brieger
July 17, 2017/ Cardboard Edison/
playtesting, prototyping

Cardboard Edison

July 14, 2017 July 14, 2017/ Cardboard Edison
“You cannot design games in a vacuum. They’re played by game-players, and if some method of play will ruin the game, design the game so that it cannot happen successfully.”
— Lewis Pulsipher
July 14, 2017/ Cardboard Edison/ /Source
theory

Cardboard Edison

July 14, 2017 July 14, 2017/ Cardboard Edison

When should you shelve a design? (audio)

http://thegamecrafter.libsyn.com/when-should-you-shelve-or-kill-your-game-with-the-game-crafter-episode-131

July 14, 2017/ Cardboard Edison/
process, podcasts

Cardboard Edison

July 12, 2017 July 12, 2017/ Cardboard Edison

2018 Golden Arbutus

Deadline: Oct. 1, 2017

Prizes: cash and publishing credit

Only the first 50 entries will be allowed

http://www.terminalcitytabletop.com/goldenarbutus-rules/

July 12, 2017/ Cardboard Edison/
contests

Cardboard Edison

July 11, 2017 July 11, 2017/ Cardboard Edison

Advice for designers attending cons: networking, pitching, playtesting and more (audio):

https://www.buzzsprout.com/48513/535164-episode-34-convention-conduct

July 11, 2017/ Cardboard Edison/
industry, licensing, podcasts

Cardboard Edison

July 10, 2017 July 10, 2017/ Cardboard Edison

How some games let players' actions help their opponents too:

http://www.kindfortress.com/2017/07/10/design-patterns-what-you-do-helps-others-too/

July 10, 2017/ Cardboard Edison/
theory

Cardboard Edison

July 10, 2017 July 10, 2017/ Cardboard Edison

Two podcasts with advice for new board game designers looking to break into the industry:

http://www.genesisoflegend.com/2017/07/episode118/

http://podbay.fm/show/580709168/e/1499436300

July 10, 2017/ Cardboard Edison/
industry, podcasts

Cardboard Edison

July 10, 2017 July 10, 2017/ Cardboard Edison

Advice for running high-level playtests (audio):

http://cardboardarchitects.libsyn.com/designer-interview-john-brieger

July 10, 2017/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

July 06, 2017 July 06, 2017/ Cardboard Edison

Preparing for a Kickstarter: art, promotion, trademarks, ads and more (audio):

http://www.buzzsprout.com/46339/532819-kickstarter-advertising-and-more-with-mike-gnade-of-rock-manor-games

July 06, 2017/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

July 06, 2017 July 06, 2017/ Cardboard Edison

Ways to use math to model and simulate aspects of your game design (audio):

http://ludology.libsyn.com/ludology-episode-155-model-citizen

July 06, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

July 06, 2017 July 06, 2017/ Cardboard Edison

A thread with lots of advice for board game designers on various topics :

https://twitter.com/wisegoldfish/status/882630268561104897

July 06, 2017/ Cardboard Edison/
process, licensing, theory

Cardboard Edison

July 06, 2017 July 06, 2017/ Cardboard Edison

The requirement for the July 2017 24-hour contest is "book":

https://boardgamegeek.com/thread/1806717/24-hour-contest-july-2017

July 06, 2017/ Cardboard Edison/
contests

Cardboard Edison

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