How to determine the right amount of complexity for a design (audio):
Why publishing board games is hard work (video)
Tips for working on multiple games at the same time (audio):
http://www.boardgamedesignlab.com/how-to-work-on-multiple-games-at-the-same-time/
The basics of helping players feel immersed in a game's theme:
http://makethemplay.com/index.php/2017/07/17/how-to-immerse-players-in-your-board-game/
Advice for designers attending cons: networking, pitching, playtesting and more (audio):
https://www.buzzsprout.com/48513/535164-episode-34-convention-conduct
How some games let players' actions help their opponents too:
http://www.kindfortress.com/2017/07/10/design-patterns-what-you-do-helps-others-too/
Two podcasts with advice for new board game designers looking to break into the industry:
Advice for running high-level playtests (audio):
http://cardboardarchitects.libsyn.com/designer-interview-john-brieger
Ways to use math to model and simulate aspects of your game design (audio):
http://ludology.libsyn.com/ludology-episode-155-model-citizen
The requirement for the July 2017 24-hour contest is "book":
https://boardgamegeek.com/thread/1806717/24-hour-contest-july-2017
