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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
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theory
playtesting
prototyping
process
rules
licensing
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June 21, 2017 June 21, 2017/ Cardboard Edison

Pitching to a publisher, start to finish (video)

June 21, 2017/ Cardboard Edison/
licensing

Cardboard Edison

June 20, 2017 June 20, 2017/ Cardboard Edison

Plenty of pithy board game design tips on lots of topics:

https://twitter.com/JohnduBois/status/875398465928482816

June 20, 2017/ Cardboard Edison/
theory, process, industry

Cardboard Edison

June 20, 2017 June 20, 2017/ Cardboard Edison
“The optimal move/choice/strategy/character should also be the interesting one. NEVER make players choose between “fun” and “effective”.”
— Keith Burgun
June 20, 2017/ Cardboard Edison/
theory

Cardboard Edison

June 20, 2017 June 20, 2017/ Cardboard Edison

A thread with lots of advice on various board game designtopics:

https://twitter.com/EvenWeirderMove/status/875424109274042373

June 20, 2017/ Cardboard Edison/
theory, process

Cardboard Edison

June 20, 2017 June 20, 2017/ Cardboard Edison

Advertising your Kickstarter: return-on-investment numbers:

http://www.rockmanorgames.com/2017/06/advertise-kickstarter/

June 20, 2017/ Cardboard Edison/
publishing

Cardboard Edison

June 20, 2017 June 20, 2017/ Cardboard Edison

Strategies to boost day-one Kickstarter backer counts:

https://stonemaiergames.com/kickstarter-lesson-228-incentives-and-strategies-to-boost-day-1-backers/

June 20, 2017/ Cardboard Edison/
publishing

Cardboard Edison

June 20, 2017 June 20, 2017/ Cardboard Edison

Techniques for designing solo games (audio):

http://ludology.libsyn.com/ludology-episode-154-leave-me-alone

June 20, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

June 20, 2017 June 20, 2017/ Cardboard Edison

How to stretch your design muscles beyond your comfort zone (audio):

https://www.buzzsprout.com/48513/525920-episode-33-stretching-your-boundaries

June 20, 2017/ Cardboard Edison/
process, podcasts

Cardboard Edison

June 14, 2017 June 14, 2017/ Cardboard Edison

How to demo or pitch your game efficiently:

https://boardsandbarley.com/2017/06/14/how-to-demo-your-game/

June 14, 2017/ Cardboard Edison/
licensing, industry

Cardboard Edison

June 14, 2017 June 14, 2017/ Cardboard Edison

How to make the most of a board game design convention (audio):

http://www.boardgamedesignlab.com/getting-the-most-out-of-a-design-convention-with-tony-miller/

June 14, 2017/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

June 14, 2017 June 14, 2017/ Cardboard Edison

A long and growing list of tips covering the whole process of board game design:

https://twitter.com/stuffByBez/status/874981057090727937

June 14, 2017/ Cardboard Edison/
process

Cardboard Edison

June 13, 2017 June 13, 2017/ Cardboard Edison
“Don’t spend time explaining what’s changed from previous versions. Just teach the game in its current form.”
— John Brieger
June 13, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

June 13, 2017 June 13, 2017/ Cardboard Edison

Tips for doing back-to-back playtests at a convention:

http://www.bgdf.com/forum/game-creation/playtesting/playtesting-lessons-learned

June 13, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

June 09, 2017 June 09, 2017/ Cardboard Edison
“Ninety percent of the time, my advice on particular game design and development issues boils down to this: Do the work. Avoid shortcuts.”
— Eric Lang
June 09, 2017/ Cardboard Edison/
process

Cardboard Edison

June 09, 2017 June 09, 2017/ Cardboard Edison

Six tips for writing better board game rules (video)

June 09, 2017/ Cardboard Edison/
rules

Cardboard Edison

June 08, 2017 June 08, 2017/ Cardboard Edison

How to manage a game’s scope and not allow it to get out of hand (audio):

http://www.boardgamedesignlab.com/keeping-a-design-from-getting-out-of-hand-with-gil-hova/

June 08, 2017/ Cardboard Edison/
process, podcasts

Cardboard Edison

June 07, 2017 June 07, 2017/ Cardboard Edison

HABA USA 2017 Game Design Contest

Deadline: July 31, 2017

Prize: possible publication

http://www.habausa.com/gdc

June 07, 2017/ Cardboard Edison/
contests

Cardboard Edison

June 06, 2017 June 06, 2017/ Cardboard Edison

Tips for getting the best possible reviews for your game:

http://www.theindiegamereport.com/fairway-thoughts-how-to-get-the-best-possible-review/

June 06, 2017/ Cardboard Edison/
publishing, industry

Cardboard Edison

June 06, 2017 June 06, 2017/ Cardboard Edison

What is required to make a decision interesting?

http://nohidden.info/Tension/

June 06, 2017/ Cardboard Edison/
theory

Cardboard Edison

June 06, 2017 June 06, 2017/ Cardboard Edison

#GenCant2017 Roll-And-Write Contest

Deadline: July 1, 2017

Prize: illustrations and online distribution

http://www.gencant.com/gencant2017-roll-and-write-contest/

June 06, 2017/ Cardboard Edison/
contests

Cardboard Edison

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2026 Cardboard Edison Supporters:

Alley Cat Games
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