The optimal move/choice/strategy/character should also be the interesting one. NEVER make players choose between “fun” and “effective”.
— Keith Burgun
Don’t spend time explaining what’s changed from previous versions. Just teach the game in its current form.
— John Brieger
Ninety percent of the time, my advice on particular game design and development issues boils down to this: Do the work. Avoid shortcuts.
— Eric Lang