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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
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  • Tariffs Report/
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  • Podcast/
  • Award/
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
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May 26, 2017 May 26, 2017/ Cardboard Edison
“The best way to break into this world is by finding ways to create & contribute. Be passionate, work hard, enjoy it.”
— JR Honeycutt
May 26, 2017/ Cardboard Edison/
industry

Cardboard Edison

May 26, 2017 May 26, 2017/ Cardboard Edison
“Just because it works doesn’t mean it’s good enough to be published. If it’s not great, it’s not ready.”
— Daniel Newman
May 26, 2017/ Cardboard Edison/
industry

Cardboard Edison

May 26, 2017 May 26, 2017/ Cardboard Edison

How to respond when a publisher says no, and doesn't give feedback:

https://boardgamegeek.com/blogpost/65717/feedback-pitches

May 26, 2017/ Cardboard Edison/
licensing

Cardboard Edison

May 22, 2017 May 22, 2017/ Cardboard Edison

Things to keep in mind when forming a publishing partnership with another company (audio):

http://passportgames.libsyn.com/16-approaching-a-publishing-partner

May 22, 2017/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

May 22, 2017 May 22, 2017/ Cardboard Edison

Issues related to running an indie tabletop game company: designing your own games and publishing other designers' games, going to cons, working a full-time job and more (audio):

http://www.buzzsprout.com/46339/515713-running-an-indie-tabletop-game-company-with-ben-harkins-of-floodgate-games

May 22, 2017/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

May 19, 2017 May 19, 2017/ Cardboard Edison

What jobs you should--and shouldn't--do yourself when running a Kickstarter campaign (video)

May 19, 2017/ Cardboard Edison/
publishing

Cardboard Edison

May 19, 2017 May 19, 2017/ Cardboard Edison
“It’s ok to rip out something you think you’re married to in a game. It’s hard to accept that something you really want to work just isn’t working at all. But sometimes that’s what you have to do to let the game evolve.”
— Nicole Kline
May 19, 2017/ Cardboard Edison/ /Source
process

Cardboard Edison

May 18, 2017 May 18, 2017/ Cardboard Edison

What to expect from a successful blind playtest (audio):

http://www.boardgamedesignlab.com/lessons-learned-from-blind-playtesting-with-mike-mihealsick/

May 18, 2017/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

May 17, 2017 May 17, 2017/ Cardboard Edison

Three important steps before a Kickstarter launch: building an audience, getting professional art, and pre-marketing (audio):

https://www.buzzsprout.com/4646/514172-ep-278-james-hudson-3-keys-to-kickstarter-success

May 17, 2017/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

May 17, 2017 May 17, 2017/ Cardboard Edison

Tools and methods to organize your design work (audio):

https://thegamecrafter.libsyn.com/game-design-organization-with-the-game-crafter-episode-123

May 17, 2017/ Cardboard Edison/
process, podcasts

Cardboard Edison

May 17, 2017 May 17, 2017/ Cardboard Edison
“Note what parts of your game initially confuse players, even if they understand them at the end.”
— John Brieger
May 17, 2017/ Cardboard Edison/
playtesting, rules

Cardboard Edison

May 16, 2017 May 16, 2017/ Cardboard Edison

Using "hidden structures" in game design and graphic design to improve the player experience:

https://boardgamegeek.com/blogpost/65392/hidden-structure

May 16, 2017/ Cardboard Edison/
theory

Cardboard Edison

May 15, 2017 May 15, 2017/ Cardboard Edison

Printable files to create a telescoping prototype box with insert:

https://boardgamegeek.com/thread/1780367/game-box-plans

May 15, 2017/ Cardboard Edison/
prototyping

Cardboard Edison

May 15, 2017 May 15, 2017/ Cardboard Edison
“When you’re first getting started, design with the intent to learn, not publish – learn about the process, do the research, and listen to others as much as you can.”
— Dave Chalker
May 15, 2017/ Cardboard Edison/ /Source
process

Cardboard Edison

May 12, 2017 May 12, 2017/ Cardboard Edison

Important advice for young publishers, learned the hard way:

http://hyperbolegames.com/blog/so-you-want-be-tabletop-publisher

May 12, 2017/ Cardboard Edison/
publishing

Cardboard Edison

May 12, 2017 May 12, 2017/ Cardboard Edison

Topics related to balance in game design (video)

May 12, 2017/ Cardboard Edison/
theory

Cardboard Edison

May 12, 2017 May 12, 2017/ Cardboard Edison

How to license intellectual property for a board game (audio):

https://www.buzzsprout.com/4646/503478-ep-276-licensing-intellectual-property-for-your-game-with-space-goat-productions

May 12, 2017/ Cardboard Edison/
publishing, industry, podcasts

Cardboard Edison

May 11, 2017 May 11, 2017/ Cardboard Edison

The Hidden Movement Game Design Challenge

Deadline: Sept. 25, 2017

Prizes: cash and The Game Crafter store credit

https://www.thegamecrafter.com/contests/hidden-movement-challenge

May 11, 2017/ Cardboard Edison/
contests

Cardboard Edison

May 11, 2017 May 11, 2017/ Cardboard Edison

Advice for Kickstarter board game creators from 21 "superbackers":

https://tompetgames.wordpress.com/2017/05/01/what-21-kickstarter-superbackers-want-to-say-to-kickstarter-board-game-creators/

May 11, 2017/ Cardboard Edison/
publishing

Cardboard Edison

May 10, 2017 May 10, 2017/ Cardboard Edison

Exploring the boundaries of what games are, and what they can be (audio):

http://ludology.libsyn.com/ludology-episode-151-high-definition

May 10, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

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