Advice for launching and running a game publishing business (audio):
https://www.buzzsprout.com/4646/503901-ep-273-james-ernest-button-men
Tips & Resources for Board Game Designers
Advice for launching and running a game publishing business (audio):
https://www.buzzsprout.com/4646/503901-ep-273-james-ernest-button-men
What game designers should know about contests such as the Cardboard Edison Award (audio):
https://www.buzzsprout.com/48513/510652-episode-31-the-2017-cardboard-edison-award
How to make your prototype ready for publisher evaluation:
http://www.renegadegamestudios.com/blog/2017/5/9/tips-for-prototyping-guest-blog-by-suzanne-sheldon
Questions to ask yourself before making a game:
https://oakleafgames.wordpress.com/2017/05/08/questions-to-ask-before-making-a-game/
Lessons learned from moving past crowdfunding as a publisher:
https://stonemaiergames.com/lessons-learned-from-quitting-kickstarter-as-a-creator-part-3/
“Try to touch important projects every day, even if just for a moment. Keeps the brain engaged in the background.”
“Playtesting, feedback. Playtesting, feedback. Long pause. Repeat. This will never cease to be the secret to making a great game.”
The basics of making a board game Kickstarter video
The requirement for the May 2017 24-hour contest is "gold":
https://boardgamegeek.com/thread/1774627/24-hour-contest-may-2017
Board game industry figures offer advice for breaking in (audio):
Keeping engagement high at different player counts (audio):
http://thegamecrafter.libsyn.com/player-count-and-engagement-with-the-game-crafter-episode-121
3rd Iludo Board Game Design Competition
Deadline: July 27, 2017 (or until 40 entries have been received)
Prizes: 300 euros for first place, second place 100 euros in vouchers
https://boardgamegeek.com/thread/1773189/3rd-iludo-board-game-design-competition-2017
This month our list of favorite board game design links includes overviews of some popular game mechanisms, a useful and fun prototyping tool, solid playtesting advice and more.
theory:
Different ways games can be fun (video)
prototyping:
playtesting:
industry:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: 421 Creations, Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Koen Hendrix, Chris and Kathy Keane (The Drs. Keane), Marcel Perro, Behrooz Shahriari
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Stephen B Davies, Doug Levandowski, Aaron Lim, Nathan Miller, Kasper Esven Skovgaard, Isaias Vallejo, Matt Wolfe
APPRENTICES: Kiva Fecteau, Scott Gottreu, JR Honeycutt, Knight Works, Scott Martel Jr., David J. Mortimer, Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer
Lots of game design topics: overcoming roadblocks, how-to-play videos, cutting from a game, sports themes, and more
Where game themes come from, and what purposes they serve:
Harmony and kludges in game design:
http://pulsiphergamedesign.blogspot.com/2017/04/harmony-and-kludge-in-game-design.html
How competition, tension and depth foster player interaction:
http://makethemplay.com/index.php/2017/04/28/how-to-use-player-interaction-for-better-board-games/
Various game design topics: design vs. development, international publishing, narrative in games and more:
https://www.buzzsprout.com/7928/503200-165-listener-mail-april-2017
What goes into designing an asymmetrical game (audio):
http://www.boardgamedesignlab.com/designing-an-asymmetrical-game-with-patrick-leder/
Korea Boardgames 2017 Design Contest
Deadline: June 30, 2017
Prizes: cash and publication offer
https://boardgamegeek.com/thread/1770305/korea-board-games-2017-design-contest