Cardboard Edison
  • Cardboard Edison
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Playtest Groups Virtual Tabletops Contests Interviews Game Design Checklist
  • Publisher Directory
  • Tariffs Report
  • Newsletter
  • Podcast
  • Award
Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


April 27, 2017 April 27, 2017/ Cardboard Edison
“It’ll take many years to become skilled enough to sell your games, but the sooner you take that goal seriously and start trading critiques with other designers, the faster you’ll get there.”
— Jay Treat
April 27, 2017/ Cardboard Edison/ /Source
process

Cardboard Edison

April 24, 2017 April 24, 2017/ Cardboard Edison

A look at the "crescendo" mechanism where something in a game gets progressively more valuable:

http://claycrucible.com/2017/04/crescendo-mechanic/

April 24, 2017/ Cardboard Edison/
theory

Cardboard Edison

April 24, 2017 April 24, 2017/ Cardboard Edison

How to take a good game and make it great (audio):

http://onboardgames.libsyn.com/obg-243-from-good-to-great

April 24, 2017/ Cardboard Edison/
theory, industry, podcasts

Cardboard Edison

April 24, 2017 April 24, 2017/ Cardboard Edison
“Always think about the player experience at the table. What are players physically doing? What are they feeling? How can you improve that?”
— Kevin Wilson
April 24, 2017/ Cardboard Edison/
theory

Cardboard Edison

April 24, 2017 April 24, 2017/ Cardboard Edison
“Imprint yourself on your designs. Own them, love them, care for them.”
— JR Honeycutt
April 24, 2017/ Cardboard Edison/
process

Cardboard Edison

April 21, 2017 April 21, 2017/ Cardboard Edison

Data and considerations around publishers' customer acquisition costs:

https://stonemaiergames.com/kickstarter-lesson-225-customer-and-subscriber-acquisition-costs/

April 21, 2017/ Cardboard Edison/
publishing

Cardboard Edison

April 20, 2017 April 20, 2017/ Cardboard Edison

Advice for creating content that helps others and builds goodwill in the industry (audio):

http://www.boardgamedesignlab.com/content-as-marketing-with-chris-rowlands/

April 20, 2017/ Cardboard Edison/
industry, podcasts

Cardboard Edison

April 19, 2017 April 19, 2017/ Cardboard Edison

A discussion about working with a co-designer, playtesting and using feedback, bringing a game to Kickstarter, and more (audio):

http://yourtablesonfire.com/2017/04/18/episode-51-peak-oil/

April 19, 2017/ Cardboard Edison/
process, playtesting, publishing, podcasts

Cardboard Edison

April 19, 2017 April 19, 2017/ Cardboard Edison

How theme, immersion and player stakes interact (audio):

http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-41-hosts-talk-theme-and-immersion

April 19, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

April 19, 2017 April 19, 2017/ Cardboard Edison

Unexpected things that can happen to you as a publisher (audio):

http://onboardgames.libsyn.com/obg-242-expect-the-unexpected

April 19, 2017/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

April 17, 2017 April 17, 2017/ Cardboard Edison

Seven ways to improve the quality of your playtest feedback (audio):

http://theforbiddenlimb.libsyn.com/top-7-ways-to-improve-your-playtest-feedback-quality-ep-55

April 17, 2017/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

April 14, 2017 April 14, 2017/ Cardboard Edison

Lessons learned designing nano-sized adaptions of games:

http://www.theindiegamereport.com/nanodaptions/

April 14, 2017/ Cardboard Edison/
theory

Cardboard Edison

April 14, 2017 April 14, 2017/ Cardboard Edison

Designing for different player counts (audio):

http://tinkerbotgames.com/season-3-episode-2-how-many-players/

April 14, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

April 14, 2017 April 14, 2017/ Cardboard Edison

Design trends, the design process, commissioned IPs, and when to resurrect projects (audio):

http://dicehateme.com/2017/04/the-state-of-games-ep-127-the-one-about-intelligent-design/

April 14, 2017/ Cardboard Edison/
process, industry, theory, podcasts

Cardboard Edison

April 14, 2017 April 14, 2017/ Cardboard Edison

All about drafting (audio). Part 1, Part 2, Part 3.

April 14, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

April 13, 2017 April 13, 2017/ Cardboard Edison

Playtesting like a pro (audio):

http://www.boardgamedesignlab.com/how-to-playtest-like-a-pro-with-rob-daviau/

April 13, 2017/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

April 13, 2017 April 13, 2017/ Cardboard Edison

Ways in which risk/rewards decisions can be implemented in games:

https://davidmullich.com/2017/04/10/implementing-riskreward-decisions-in-games/

April 13, 2017/ Cardboard Edison/
theory

Cardboard Edison

April 12, 2017 April 12, 2017/ Cardboard Edison

Icon-creation tool:

https://www.autodraw.com/

April 12, 2017/ Cardboard Edison/
prototyping

Cardboard Edison

April 12, 2017 April 12, 2017/ Cardboard Edison

All about worker placement. Part 1, Part 2, Part 3 (audio)

April 12, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

April 12, 2017 April 12, 2017/ Cardboard Edison
“When designing, your goal is to generate an ‘oo-OOO-oo’ response from your players. All 3 syllables. Get them excited just hearing the rules.”
— Stephen Glenn
April 12, 2017/ Cardboard Edison/
theory

Cardboard Edison

  • Previous
  • Next