The role of the developer in the design and publication process (audio):
Reasons to not play your own game during testing:
http://www.bgdf.com/forum/game-creation/playtesting/playtesting-advice-dont-play-your-own-game
How to create tension in board games:
http://makethemplay.com/index.php/2017/03/23/creating-tension-in-board-games/
How to organize a design space (audio):
http://www.boardgamedesignlab.com/how-to-organize-a-design-space-with-sen-foong-lim/
“Look at your theme, really look at it. What is it made of, what does it do, how does it do it, why, when, where? All of it. Take it apart and really look at what you have. Stop trying to make a ‘game’ when you can make an experience, something the players will talk about and feel like they were involved. ”
Software for making board game prototypes (audio):
http://theforbiddenlimb.libsyn.com/designer-tools-galore-ep-53
Advice for new board game makers from Unpub 7 designers (audio):
https://www.buzzsprout.com/20526/491378-episode-73-get-in-the-game-at-unpub
How to be fair to Kickstarter backers when you make a change:
https://stonemaiergames.com/kickstarter-lesson-222-how-to-be-fair-to-backers-when-you-make-a-change/
How to make a great video pitch of your game:
http://www.leagueofgamemakers.com/pitching-your-game-by-video-bostonfig/
The challenges of producing a game with custom components: dice, boards, boxes, inserts, meeples, sleeves and more (audio):
http://www.boardgamedesignlab.com/custom-components-in-your-game-with-edo-baraf/
