How to approach publishers with game ideas (audio):
http://www.thecompanybard.com/tgc-express-081-talk-publishers-scott-morris-passport-game-studios/
Tips & Resources for Board Game Designers
How to approach publishers with game ideas (audio):
http://www.thecompanybard.com/tgc-express-081-talk-publishers-scott-morris-passport-game-studios/
Advice for designing large-group games (audio):
https://www.buzzsprout.com/48513/487383-episode-29-designing-large-group-games
Two game design podcasts answer listener questions on a variety of topics (audio):
http://ludology.libsyn.com/ludology-episode-147-listen-up
https://www.buzzsprout.com/7928/486680-162-listener-mail-february-2017
“For established game designers, finishing is the hard part. For aspiring designers, starting is the hard part. Prototype your game NOW.”
Questioning the common wisdom about playtesting:
http://www.bgdf.com/forum/game-creation/playtesting/common-playtesting-myths
“New designers should be open to other ideas that weren’t part of the initial vision of the game and be open to outside ideas from developers, friends, and playtesters. You never know when an inspiration will come that will make a good game into a great game.”
Why a publisher might reject your game and how to handle it (audio):
What should go on the box? (audio)
http://thegamecrafter.libsyn.com/what-goes-on-the-box-with-the-game-crafter-episode-113
“Playtesting your game? Write down the results of each game. You can do extraordinary things with that kind of data.”
Common mechanisms in two-player games (video)
Decision scales: how broadly a player's choices affect the game:
http://www.kindfortress.com/2017/03/07/game-design-glossary-decision-scales/
http://onboardgames.libsyn.com/obg-236-language-lessons (audio)
“Spend as little time as possible creating the first prototype, because you will definitely trash it and build something new just after the first playtesting session.”
Running a Kickstarter for a second edition of a game (audio):
Licensed properties and the specific challenges associated with making a game from them (audio):
http://theforbiddenlimb.libsyn.com/why-are-so-many-licensed-games-so-bad-ep-52
Tens of thousands of historical maps, good for prototyping:
Ways of making a resource-efficiency game challenging:
http://www.mechanics-and-meeples.com/2017/03/06/the-design-of-a-resource-efficiency-game/
“Tip for new designers: your first half-dozen games (at least) are going to be terrible. Lower your expectations, iterate quickly, and be prepared to throw them out.”
The requirement for the March 24-hour contest is "March":
https://boardgamegeek.com/thread/1737555/24-hour-contest-march-2017
This month our list of great board game design links features ways to use dice and cards, advice for designers from a developer, crucial but often overlooked playtesting advice--and an appearance by the fine folks at Cardboard Edison!
featured:
theory:
How multi-use cards can be used in games (audio)
Tips for designing a heavy game
What makes for interesting choices in a game--a Reddit tabletop game design forum discussion
process:
playtesting:
publishing:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Koen Hendrix, Chris and Kathy Keane (The Drs. Keane), Marcel Perro, Behrooz Shahriari
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Stephen B Davies, Doug Levandowski, Aaron Lim, Nathan Miller, Isaias Vallejo, Matt Wolfe
APPRENTICES: Kiva Fecteau, Scott Gottreu, JR Honeycutt, Knight Works, Scott Martel Jr., David J. Mortimer, Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer
How to design a great cooperative board game (audio):
http://www.boardgamedesignlab.com/how-to-design-a-great-cooperative-game-with-jt-smith/