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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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process
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March 24, 2017 March 24, 2017/ Cardboard Edison

How to create tension in board games:

http://makethemplay.com/index.php/2017/03/23/creating-tension-in-board-games/

March 24, 2017/ Cardboard Edison/
theory

Cardboard Edison

March 23, 2017 March 23, 2017/ Cardboard Edison

How to organize a design space (audio):

http://www.boardgamedesignlab.com/how-to-organize-a-design-space-with-sen-foong-lim/

March 23, 2017/ Cardboard Edison/
prototyping, podcasts

Cardboard Edison

March 23, 2017 March 23, 2017/ Cardboard Edison

Getting high-quality art without breaking the bank (audio):

http://www.genesisoflegend.com/2017/03/episode108/

March 23, 2017/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

March 22, 2017 March 22, 2017/ Cardboard Edison
“Look at your theme, really look at it. What is it made of, what does it do, how does it do it, why, when, where? All of it. Take it apart and really look at what you have. Stop trying to make a ‘game’ when you can make an experience, something the players will talk about and feel like they were involved. ”
— Benny Sperling
March 22, 2017/ Cardboard Edison/ /Source

Cardboard Edison

March 22, 2017 March 22, 2017/ Cardboard Edison

Software for making board game prototypes (audio):

http://theforbiddenlimb.libsyn.com/designer-tools-galore-ep-53

March 22, 2017/ Cardboard Edison/
prototyping, podcasts

Cardboard Edison

March 22, 2017 March 22, 2017/ Cardboard Edison

Advice for new board game makers from Unpub 7 designers (audio):

https://www.buzzsprout.com/20526/491378-episode-73-get-in-the-game-at-unpub

March 22, 2017/ Cardboard Edison/
process, podcasts

Cardboard Edison

March 20, 2017 March 20, 2017/ Cardboard Edison

How to be fair to Kickstarter backers when you make a change:

https://stonemaiergames.com/kickstarter-lesson-222-how-to-be-fair-to-backers-when-you-make-a-change/

March 20, 2017/ Cardboard Edison/
publishing

Cardboard Edison

March 20, 2017 March 20, 2017/ Cardboard Edison
“As a designer, you want to use your theme and title to set expectations, and then ensure that the rest of your game meets those expectations.”
— Peter C. Hayward
March 20, 2017/ Cardboard Edison/ /Source
theory

Cardboard Edison

March 16, 2017 March 16, 2017/ Cardboard Edison

How to make a great video pitch of your game:

http://www.leagueofgamemakers.com/pitching-your-game-by-video-bostonfig/

March 16, 2017/ Cardboard Edison/
contests, licensing

Cardboard Edison

March 15, 2017 March 15, 2017/ Cardboard Edison

The challenges of producing a game with custom components: dice, boards, boxes, inserts, meeples, sleeves and more (audio):

http://www.boardgamedesignlab.com/custom-components-in-your-game-with-edo-baraf/

March 15, 2017/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

March 15, 2017 March 15, 2017/ Cardboard Edison
“With an initial prototype, I’m not looking for perfection, just evidence that there’s something special there that I can bring out.”
— Kevin Wilson
March 15, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

March 15, 2017 March 15, 2017/ Cardboard Edison
“If you want to be a creative, cast as wide a net in your life as you can. Read things, try things, do things. That’s where ideas come from.”
— Kevin Wilson
March 15, 2017/ Cardboard Edison/
process

Cardboard Edison

March 14, 2017 March 14, 2017/ Cardboard Edison

Exploring how games can create "standoff" moments:

http://www.3dtotalgames.com/engineering-standoffs/

March 14, 2017/ Cardboard Edison/
theory

Cardboard Edison

March 14, 2017 March 14, 2017/ Cardboard Edison

Considerations on solvability and depth in games:

http://keithburgun.net/solvability-vs-depth/

March 14, 2017/ Cardboard Edison/
theory

Cardboard Edison

March 14, 2017 March 14, 2017/ Cardboard Edison

Videos from the 2017 Game Developers Conference's Board Game Design Day:

http://www.polygon.com/2017/3/14/14921754/gdc-vault-pandemic-legacy-mechs-vs-minions-daviau-lang-cantrell-dean

March 14, 2017/ Cardboard Edison/
theory, industry

Cardboard Edison

March 14, 2017 March 14, 2017/ Cardboard Edison

How to approach publishers with game ideas (audio):

http://www.thecompanybard.com/tgc-express-081-talk-publishers-scott-morris-passport-game-studios/

March 14, 2017/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

March 13, 2017 March 13, 2017/ Cardboard Edison

Advice for designing large-group games (audio):

https://www.buzzsprout.com/48513/487383-episode-29-designing-large-group-games

March 13, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

March 13, 2017 March 13, 2017/ Cardboard Edison

Two game design podcasts answer listener questions on a variety of topics (audio):

http://ludology.libsyn.com/ludology-episode-147-listen-up

https://www.buzzsprout.com/7928/486680-162-listener-mail-february-2017

March 13, 2017/ Cardboard Edison/
theory, process, podcasts

Cardboard Edison

March 10, 2017 March 10, 2017/ Cardboard Edison
“For established game designers, finishing is the hard part. For aspiring designers, starting is the hard part. Prototype your game NOW.”
— Chris Rowlands
March 10, 2017/ Cardboard Edison/
process

Cardboard Edison

March 09, 2017 March 09, 2017/ Cardboard Edison

Questioning the common wisdom about playtesting:

http://www.bgdf.com/forum/game-creation/playtesting/common-playtesting-myths

March 09, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

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