“New designers should be open to other ideas that weren’t part of the initial vision of the game and be open to outside ideas from developers, friends, and playtesters. You never know when an inspiration will come that will make a good game into a great game.”
What should go on the box? (audio)
http://thegamecrafter.libsyn.com/what-goes-on-the-box-with-the-game-crafter-episode-113
Decision scales: how broadly a player's choices affect the game:
http://www.kindfortress.com/2017/03/07/game-design-glossary-decision-scales/
http://onboardgames.libsyn.com/obg-236-language-lessons (audio)
Licensed properties and the specific challenges associated with making a game from them (audio):
http://theforbiddenlimb.libsyn.com/why-are-so-many-licensed-games-so-bad-ep-52
Ways of making a resource-efficiency game challenging:
http://www.mechanics-and-meeples.com/2017/03/06/the-design-of-a-resource-efficiency-game/
The requirement for the March 24-hour contest is "March":
https://boardgamegeek.com/thread/1737555/24-hour-contest-march-2017
Cardboard Edison’s Favorite Tips & Resources - February 2017
/This month our list of great board game design links features ways to use dice and cards, advice for designers from a developer, crucial but often overlooked playtesting advice--and an appearance by the fine folks at Cardboard Edison!
featured:
theory:
How multi-use cards can be used in games (audio)
Tips for designing a heavy gameWhat makes for interesting choices in a game--a Reddit tabletop game design forum discussion
process:
playtesting:
publishing:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Koen Hendrix, Chris and Kathy Keane (The Drs. Keane), Marcel Perro, Behrooz Shahriari
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Stephen B Davies, Doug Levandowski, Aaron Lim, Nathan Miller, Isaias Vallejo, Matt Wolfe
APPRENTICES: Kiva Fecteau, Scott Gottreu, JR Honeycutt, Knight Works, Scott Martel Jr., David J. Mortimer, Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer
How to design a great cooperative board game (audio):
http://www.boardgamedesignlab.com/how-to-design-a-great-cooperative-game-with-jt-smith/
What makes a decision meaningful? (audio)
https://infoperfected.com/2017/02/27/perfect-university-103-meaningful-decisions/
Taking breaks from game design and how to get back in the swing of things when you do (audio):
https://www.buzzsprout.com/48513/480425-episode-28-returning-from-a-break
Ways of creating an immersive player experience (audio):
http://cardboardarchitects.libsyn.com/episode-70-art-theme-mechanics-immersion
