If a rule is difficult to explain in words or easily forgotten, consider cutting it.
— Sen-Foong Lim
Reviewers can tell when a game has been blind tested, and when it has been playtested with just friends. Hint: better ones are blind tested.
— Cassie Maccabee
Your game design will have good points and bad points. Make sure the good outweigh the bad. For the record, every rule is a bad point.
— Stephen Glenn
There’s a difference between randomness and uncertainty. A game may not need the former, but it needs some of the latter.
— Daniel Solis
Don’t be afraid to change any of what you consider to be a core mechanic, because if it’s not working then it can’t be a core mechanic.
— Richard Launius