How to use randomness well (audio):
http://www.buildingthegamepodcast.com/2017/01/15/episode-242-your-moderator-chris-in-the-house/
Tips & Resources for Board Game Designers
How to use randomness well (audio):
http://www.buildingthegamepodcast.com/2017/01/15/episode-242-your-moderator-chris-in-the-house/
Tips for commissioning artwork:
https://collinsepicwargames.wordpress.com/2017/01/16/the-art-of-commissioning-art
“If, as a creator, you cannot finish the thing as you are unable to decisively agree to the finality, you need a publisher. They’ll do that.”
Shipping a Kickstarter from your home (video)
How to build your board game industry network (audio):
http://theforbiddenlimb.libsyn.com/top-10-ways-to-build-your-board-game-industry-network-ep-49
Ways of describing your game effectively and enticingly:
https://davidmullich.com/2017/01/09/ways-to-describe-your-game/
The first things you should work on when starting a design:
Some "hooks" that a Kickstarter campaign can use to get people's attention:
Jamey Stegmaier: What I wish I had known before I got into board game design (audio):
http://www.boardgamedesignlab.com/what-you-wish-you-would-have-known/
Advice for working well with a co-designer (audio):
http://www.boardgamedesignlab.com/how-to-work-with-a-co-designer-with-luke-laurie/
How to obtain the rights to art for your board game:
http://news.thegamecrafter.com/post/155442246275/own-the-rights-to-your-board-game-artwork
How to craft an awesome two-player experience (audio):
http://www.boardgamedesignlab.com/how-to-create-the-perfect-2-player-experience/
Starting a publishing company: barriers to entry, work/life balance and more (audio):
http://www.boardgamedesignlab.com/going-pro-in-the-gaming-industry-with-colby-dauch/
How to use MS Excel and Publisher to rapidly prototype cards:
https://boardgamegeek.com/thread/1701214/how-use-ms-excel-and-publisher-rapidly-prototype-c
Advice for your first playtests:
https://www.reddit.com/r/tabletopgamedesign/comments/5ldu7n/how_do_i_approach_playtesting/
Ways to make a design work well for two players:
https://curiocardboard.wordpress.com/2017/01/03/what-makes-a-great-two-player-game/
PNP Game Design Awards 2016
Deadline: Jan. 31, 2017
Prizes: GeekGold
https://boardgamegeek.com/thread/1700106/pnp-game-design-awards-2016
The requirement for the January 2017 24-hour contest is "discipline":
https://boardgamegeek.com/thread/1700142/24-hour-contest-january-2017
2017 9-Card Nanogame Print and Play Design Contest
Deadline: April 1, 2017
Prizes: GeekGold
https://boardgamegeek.com/thread/1698963/2017-9-card-nanogame-pnp-design-contest