“Your game design will have good points and bad points. Make sure the good outweigh the bad. For the record, every rule is a bad point.”
— Stephen Glenn
“There’s a difference between randomness and uncertainty. A game may not need the former, but it needs some of the latter.”
— Daniel Solis
“Don’t be afraid to change any of what you consider to be a core mechanic, because if it’s not working then it can’t be a core mechanic.”
— Richard Launius
“If, as a creator, you cannot finish the thing as you are unable to decisively agree to the finality, you need a publisher. They’ll do that.”
— Grant Rodiek

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