“There’s a difference between randomness and uncertainty. A game may not need the former, but it needs some of the latter.”
Board game development: what it is, why it’s important, and how you can become a developer (audio):
http://www.boardgamedesignlab.com/why-development-work-is-so-important-with-jr-honeycutt/
How different player counts affect the design process (audio):
http://ludology.libsyn.com/ludology-episode-143-two-players-three-players-four-players-bwahahah
How to use randomness well (audio):
http://www.buildingthegamepodcast.com/2017/01/15/episode-242-your-moderator-chris-in-the-house/
Tips for commissioning artwork:
https://collinsepicwargames.wordpress.com/2017/01/16/the-art-of-commissioning-art
How to build your board game industry network (audio):
http://theforbiddenlimb.libsyn.com/top-10-ways-to-build-your-board-game-industry-network-ep-49
Ways of describing your game effectively and enticingly:
https://davidmullich.com/2017/01/09/ways-to-describe-your-game/
Jamey Stegmaier: What I wish I had known before I got into board game design (audio):
http://www.boardgamedesignlab.com/what-you-wish-you-would-have-known/
Advice for working well with a co-designer (audio):
http://www.boardgamedesignlab.com/how-to-work-with-a-co-designer-with-luke-laurie/
How to obtain the rights to art for your board game:
http://news.thegamecrafter.com/post/155442246275/own-the-rights-to-your-board-game-artwork
How to craft an awesome two-player experience (audio):
http://www.boardgamedesignlab.com/how-to-create-the-perfect-2-player-experience/
Starting a publishing company: barriers to entry, work/life balance and more (audio):
http://www.boardgamedesignlab.com/going-pro-in-the-gaming-industry-with-colby-dauch/
How to use MS Excel and Publisher to rapidly prototype cards:
https://boardgamegeek.com/thread/1701214/how-use-ms-excel-and-publisher-rapidly-prototype-c
Advice for your first playtests:
https://www.reddit.com/r/tabletopgamedesign/comments/5ldu7n/how_do_i_approach_playtesting/
