Tips for getting serious about making your game:
December 2016 Game Design Showdown
Pitch a game that is the epitome of a "publishable" game
Deadline: Dec. 10, 2016
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-december-2016-publish
The requirement for the December 2016 24-hour contest is "charcoal":
https://boardgamegeek.com/thread/1682701/24-hour-contest-december-2016
Some reasons why you might not want to enter the board game industry (audio):
https://boardgame.business/2016/11/30/reasons-to-not-enter-the-board-game-industry/
Cardboard Edison's Favorite Tips & Resources - November 2016
/This month's list of excellent board game design links features advice for getting started, explanations of how the industry works, reminders about what to focus on, and more.
featured:
- The Compendium, a directory of more than 140 board game publishers: who's accepting submissions, what they're looking for, and how to contact them
process:
publishing:
industry:
theory:
On legacy game design (video)
“Whatever the players do the most in your game should be the most fun. Don’t relegate the best part to 5% of game time. Weave it throughout.” - Kevin Wilson
“Designers, challenge yourself to streamline. Simplicity is harder than kitchen sink.” - Byron Collins
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Koen Hendrix, Chris and Kathy Keane (The Drs. Keane), Marcel Perro, Behrooz Shahriari
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Stephen B Davies, Danica E., Doug Levandowski, Aaron Lim, Nathan Miller, Isaias Vallejo, Matt Wolfe
APPRENTICES: Kiva Fecteau, Scott Gottreu, JR Honeycutt, Knight Works, Scott Martel Jr., David J. Mortimer, Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer
Real-time games: What design techniques work for this mechanism? What does it do to the player experience? (audio)
http://ludology.libsyn.com/ludology-141-the-realtime-housewives-of-new-jersey
Tips for shipping a Kickstarter board game worldwide:
http://stonemaiergames.com/how-to-ship-stuff-worldwide-2016-edition/
Tips for attending a publisher speed dating event:
https://castledevblog.wordpress.com/2016/11/27/tips-on-publisher-speed-dating-and-pitches/
Ways of achieving the level and type of player interaction you want in your game:
https://www.reddit.com/r/tabletopgamedesign/comments/5efht6/player_interaction_and_its_importance/
