Advice for very new board game designers to keep in mind:
Four approaches to starting a new design:
https://boardsandbarley.com/2016/11/23/different-approaches-to-game-design/
On bluffing games (audio):
http://passportgames.libsyn.com/bluffing-future-splotter-and-vertical-transportation
Analysis paralysis and how to reduce it in your designs (audio):
https://www.buzzsprout.com/48513/444304-episode-24-reducing-analysis-paralysis
Prototyping advice for new board game designers:
http://pixygamesuk.blogspot.com/2016/11/prototype-board-game-design-diy-special.html
How to ship a Kickstarter project on time (audio):
http://www.sirlin.net/posts/sirlin-on-game-design-ep-17-shipping-kickstarters-on-time
Thoughts on sources of tension in board games:
https://curiocardboard.wordpress.com/2016/11/17/tension-board-games/
Some simple math to help balance your game (audio):
http://thegamecrafter.libsyn.com/mathematical-formulas-for-games-with-the-game-crafter-episode-97
Using randomness and uncertainty responsibly:
http://www.dancinggiantgames.com/blog/randomness-and-uncertainty
Ways of getting potential Kickstarter backers to root for you:
http://stonemaiergames.com/kickstarter-lesson-206-who-do-you-root-for/
10 things to know about being a board game designer:
http://www.leagueofgamemakers.com/ten-things-i-learned-in-my-first-five-years-as-a-game-designer/
Advice for building a following as a board game designer or publisher (audio):
http://cardboardarchitects.libsyn.com/cba-pubcast-3-audience
Advice for handling disagreements with a co-designer:
http://www.theindiegamereport.com/one-to-many-2-co-designing/
Gil Hova on player incentives, designing for yourself or others, and more (audio):
http://cardboardarchitects.libsyn.com/designer-interview-gil-hova
