Real-time games: What design techniques work for this mechanism? What does it do to the player experience? (audio)
http://ludology.libsyn.com/ludology-141-the-realtime-housewives-of-new-jersey
Tips & Resources for Board Game Designers
Real-time games: What design techniques work for this mechanism? What does it do to the player experience? (audio)
http://ludology.libsyn.com/ludology-141-the-realtime-housewives-of-new-jersey
“If a rule doesn’t add to the fun of the game, get rid of it.”
Tips for shipping a Kickstarter board game worldwide:
http://stonemaiergames.com/how-to-ship-stuff-worldwide-2016-edition/
Tips for attending a publisher speed dating event:
https://castledevblog.wordpress.com/2016/11/27/tips-on-publisher-speed-dating-and-pitches/
“Unless you know for sure that a suggestion isn’t going to pan out, then it’s worth doing due diligence and testing it out. You never know which decent-sounding suggestions will be right for the game, and which just won’t pan out, until you try them.”
“Designers, challenge yourself to streamline. Simplicity is harder than kitchen sink.”
The Lady and the Tiger Game Design Contest
Design a game using 18 specific cards and 25 tokens in five colors
Prize: $250 and publication offer
Deadline: Jan. 23, 2017
Why complexity, depth and balance are as important as difficulty:
Ways of achieving the level and type of player interaction you want in your game:
https://www.reddit.com/r/tabletopgamedesign/comments/5efht6/player_interaction_and_its_importance/
Advice for very new board game designers to keep in mind:
Four approaches to starting a new design:
https://boardsandbarley.com/2016/11/23/different-approaches-to-game-design/
Graphic designers on how to make a board game more user-friendly (audio):
On bluffing games (audio):
http://passportgames.libsyn.com/bluffing-future-splotter-and-vertical-transportation
Analysis paralysis and how to reduce it in your designs (audio):
https://www.buzzsprout.com/48513/444304-episode-24-reducing-analysis-paralysis
Advice for being creative in a group setting (audio):
“Remove anything you can that will delay you getting the first prototype to the table – that is where you will learn the most about the game, not on your computer or in your head.”
Prototyping advice for new board game designers:
http://pixygamesuk.blogspot.com/2016/11/prototype-board-game-design-diy-special.html
How to ship a Kickstarter project on time (audio):
http://www.sirlin.net/posts/sirlin-on-game-design-ep-17-shipping-kickstarters-on-time
Thoughts on sources of tension in board games:
https://curiocardboard.wordpress.com/2016/11/17/tension-board-games/
What to consider when deciding where a game should start: