12 things you need to know about playtesting (video)
Some simple math to help balance your game (audio):
http://thegamecrafter.libsyn.com/mathematical-formulas-for-games-with-the-game-crafter-episode-97
Using randomness and uncertainty responsibly:
http://www.dancinggiantgames.com/blog/randomness-and-uncertainty
Ways of getting potential Kickstarter backers to root for you:
http://stonemaiergames.com/kickstarter-lesson-206-who-do-you-root-for/
10 things to know about being a board game designer:
http://www.leagueofgamemakers.com/ten-things-i-learned-in-my-first-five-years-as-a-game-designer/
Advice for building a following as a board game designer or publisher (audio):
http://cardboardarchitects.libsyn.com/cba-pubcast-3-audience
Advice for handling disagreements with a co-designer:
http://www.theindiegamereport.com/one-to-many-2-co-designing/
Gil Hova on player incentives, designing for yourself or others, and more (audio):
http://cardboardarchitects.libsyn.com/designer-interview-gil-hova
Chip Beauvais on the design process, why people play games, what motivates players and more (audio):
http://cardboardarchitects.libsyn.com/designer-interview-chip-beauvais-0
A discussion about the set collection mechanism in board games (audio):
http://passportgames.libsyn.com/set-collection-heft-and-game-resurrection-0
Advice for giving and receiving critical feedback on a board game design (audio):
http://www.buildingthegamepodcast.com/2016/11/06/episode-232-matt-loomis-and-drafting-heroes/
Making brilliant ideas worth something:
http://stonemaiergames.com/kickstarter-lesson-204-your-idea-is-brilliant-your-idea-is-worthless/
The effects of player interdependency in a cooperative game:
https://lawofgamedesign.com/2016/11/04/theory-dependency-in-cooperative-games/
Designing with your game's core experience in mind:
http://www.dancinggiantgames.com/blog/designing-with-a-purpose-core-experience
ThunderGryph Games Survival Game Design Contest
Deadline: April 30, 2017
Prizes: cash and possible publication
https://boardgamegeek.com/thread/1666082/survival-thundergryph-games-first-design-contest
The requirement for the November 2016 24 Hour Contest is "music":
https://boardgamegeek.com/thread/1665321/24-hour-contest-november-2016
