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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
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    • Interviews
    • Game Design Checklist
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November 18, 2016 November 18, 2016/ Cardboard Edison

12 things you need to know about playtesting (video)

November 18, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

November 17, 2016 November 17, 2016/ Cardboard Edison

Intro to board game design and development: basic principles (audio):

http://nerdfountain.libsyn.com/nerd-fountain-82-power-to-the-meeple-52-metatopia-2016-intro-to-game-design-and-development-with-jonathan-gilmour-matt-fantastic-anthony-amato-nicole-kline-and-jeffrey-norman-bourbeau

November 17, 2016/ Cardboard Edison/
process, playtesting, podcasts

Cardboard Edison

November 17, 2016 November 17, 2016/ Cardboard Edison

Some simple math to help balance your game (audio):

http://thegamecrafter.libsyn.com/mathematical-formulas-for-games-with-the-game-crafter-episode-97

November 17, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

November 17, 2016 November 17, 2016/ Cardboard Edison

Using randomness and uncertainty responsibly:

http://www.dancinggiantgames.com/blog/randomness-and-uncertainty

November 17, 2016/ Cardboard Edison/
theory

Cardboard Edison

November 15, 2016 November 15, 2016/ Cardboard Edison

Ways of getting potential Kickstarter backers to root for you:

http://stonemaiergames.com/kickstarter-lesson-206-who-do-you-root-for/

November 15, 2016/ Cardboard Edison/
publishing

Cardboard Edison

November 11, 2016 November 11, 2016/ Cardboard Edison

10 things to know about being a board game designer:

http://www.leagueofgamemakers.com/ten-things-i-learned-in-my-first-five-years-as-a-game-designer/

November 11, 2016/ Cardboard Edison/
process, industry, playtesting

Cardboard Edison

November 11, 2016 November 11, 2016/ Cardboard Edison

Advice for building a following as a board game designer or publisher (audio):

http://cardboardarchitects.libsyn.com/cba-pubcast-3-audience

November 11, 2016/ Cardboard Edison/
industry, podcasts

Cardboard Edison

November 11, 2016 November 11, 2016/ Cardboard Edison

Advice for handling disagreements with a co-designer:

http://www.theindiegamereport.com/one-to-many-2-co-designing/

November 11, 2016/ Cardboard Edison/
process

Cardboard Edison

November 11, 2016 November 11, 2016/ Cardboard Edison

Gil Hova on player incentives, designing for yourself or others, and more (audio):

http://cardboardarchitects.libsyn.com/designer-interview-gil-hova

November 11, 2016/ Cardboard Edison/
theory, process, podcasts

Cardboard Edison

November 11, 2016 November 11, 2016/ Cardboard Edison

Chip Beauvais on the design process, why people play games, what motivates players and more (audio):

http://cardboardarchitects.libsyn.com/designer-interview-chip-beauvais-0

November 11, 2016/ Cardboard Edison/
process, theory, podcasts

Cardboard Edison

November 08, 2016 November 08, 2016/ Cardboard Edison

A discussion about the set collection mechanism in board games (audio):

http://passportgames.libsyn.com/set-collection-heft-and-game-resurrection-0

November 08, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

November 08, 2016 November 08, 2016/ Cardboard Edison

Advice for giving and receiving critical feedback on a board game design (audio):

http://www.buildingthegamepodcast.com/2016/11/06/episode-232-matt-loomis-and-drafting-heroes/

November 08, 2016/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

November 08, 2016 November 08, 2016/ Cardboard Edison

Tips for how to be creative quickly (audio):

http://podbay.fm/show/580709168/e/1478280600

November 08, 2016/ Cardboard Edison/
process, podcasts

Cardboard Edison

November 07, 2016 November 07, 2016/ Cardboard Edison

Making brilliant ideas worth something:

http://stonemaiergames.com/kickstarter-lesson-204-your-idea-is-brilliant-your-idea-is-worthless/

November 07, 2016/ Cardboard Edison/
process

Cardboard Edison

November 06, 2016 November 06, 2016/ Cardboard Edison

The effects of player interdependency in a cooperative game:

https://lawofgamedesign.com/2016/11/04/theory-dependency-in-cooperative-games/

November 06, 2016/ Cardboard Edison/
theory

Cardboard Edison

November 04, 2016 November 04, 2016/ Cardboard Edison
“Don’t resist trying out suggestions even if it leads in a very different direction—it’s only one extra play test to see what happens.”
— Jeff Johnston
November 04, 2016/ Cardboard Edison/ /Source
process

Cardboard Edison

November 04, 2016 November 04, 2016/ Cardboard Edison
“Watch people play games. (You’re going to watch people play *your* games, so you’ll need to know what it looks like when a game is working.)”
— Randy Hoyt
November 04, 2016/ Cardboard Edison/ /Source
process

Cardboard Edison

November 04, 2016 November 04, 2016/ Cardboard Edison

Designing with your game's core experience in mind:

http://www.dancinggiantgames.com/blog/designing-with-a-purpose-core-experience

November 04, 2016/ Cardboard Edison/
theory

Cardboard Edison

November 04, 2016 November 04, 2016/ Cardboard Edison

ThunderGryph Games Survival Game Design Contest

Deadline: April 30, 2017

Prizes: cash and possible publication

https://boardgamegeek.com/thread/1666082/survival-thundergryph-games-first-design-contest

November 04, 2016/ Cardboard Edison/
contests

Cardboard Edison

November 03, 2016 November 03, 2016/ Cardboard Edison

The requirement for the November 2016 24 Hour Contest is "music":

https://boardgamegeek.com/thread/1665321/24-hour-contest-november-2016

November 03, 2016/ Cardboard Edison/
contests

Cardboard Edison

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