Why it's so difficult to be a full-time tabletop game designer: a fascinating analysis using our board game licensing reports:
http://www.dancinggiantgames.com/blog/why-its-so-difficult-to-be-a-full-time-tabletop-designer
Tips & Resources for Board Game Designers
Why it's so difficult to be a full-time tabletop game designer: a fascinating analysis using our board game licensing reports:
http://www.dancinggiantgames.com/blog/why-its-so-difficult-to-be-a-full-time-tabletop-designer
How to weigh feedback from different sources, depending on your goals:
http://jtreat.tumblr.com/post/152032634197/when-to-ignore-feedback
The 2016 Great Hook Contest
Pitch a game with a great "hook"
Deadline: Nov. 22, 2016
Prizes: playtesting services
http://coalitiongames.com/wordpress/2016/10/18/announcing-the-2016-great-hook-contest/
Advice for coming up with new ideas and getting through roadblocks:
How to not waste playtests:
TC Petty III on designing games as art, for large groups and with player interaction in mind (audio):
http://cardboardarchitects.libsyn.com/designer-interview-tc-petty-iii
“Try to understand the market space. From that, identify who will love your product (game). Optimize for them.”
Button Shy Nano Game Contest
Design a game with 1-9 cards
Submissions accepted Nov. 13-30, 2016
Prizes: $25 and possible publication
http://buttonshygames.com/pages/button-shy-nano-game-contest
How endgame and win conditions can affect the player experience (audio):
How are designers responsible for player behavior? (audio)
https://www.buzzsprout.com/48513/432482-episode-22-responsibility-for-player-behaviors-part-1
Jamey Stegmaier on starting a design, getting it to the table, game flow, brainstorming, making your ideas public, legacy games and more (audio):
http://cardboardarchitects.libsyn.com/designer-interview-jamey-stegmaier
Matt Riddle and Ben Pinchback on breaking into the industry, finding playtesters, working with publishers and more (audio):
https://tgikgamesblog.com/2016/10/14/board-game-university-44-matt-riddle-ben-pinchback/
A look at push-your-luck games (audio):
http://www.buildingthegamepodcast.com/2016/10/09/episode-228-hat-is-like-a-dice-game/
How to run a board game Kickstarter (audio):
https://www.buzzsprout.com/46339/429530-gen-con-panel-how-to-run-a-board-game-kickstarter
“The single biggest thing you can do to be more productive is to reduce the time between your playtests. Play your games a LOT.”
Pros and cons of offering a local-pickup Kickstarter delivery option:
http://stonemaiergames.com/kickstarter-lesson-202-local-pickup/
A discussion of rulebooks from a user perspective (video)
10 degrees of player interaction in board games (video)
Four tips for forming a strong co-design partnership:
http://www.dancinggiantgames.com/blog/working-with-co-designerspartners
Advice for trimming your game's playtime:
http://www.bgdf.com/forum/game-creation/design-theory/dealing-playtime-when-creating-games