Cardboard Edison
  • Cardboard Edison
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Playtest Groups Virtual Tabletops Contests Interviews Game Design Checklist
  • Publisher Directory
  • Tariffs Report
  • Newsletter
  • Podcast
  • Award
Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


October 19, 2016 October 19, 2016/ Cardboard Edison

Why it's so difficult to be a full-time tabletop game designer: a fascinating analysis using our board game licensing reports:

http://www.dancinggiantgames.com/blog/why-its-so-difficult-to-be-a-full-time-tabletop-designer

October 19, 2016/ Cardboard Edison/
industry, licensing

Cardboard Edison

October 19, 2016 October 19, 2016/ Cardboard Edison

How to weigh feedback from different sources, depending on your goals:

http://jtreat.tumblr.com/post/152032634197/when-to-ignore-feedback

October 19, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

October 19, 2016 October 19, 2016/ Cardboard Edison

The 2016 Great Hook Contest

Pitch a game with a great "hook"

Deadline: Nov. 22, 2016

Prizes: playtesting services

http://coalitiongames.com/wordpress/2016/10/18/announcing-the-2016-great-hook-contest/

October 19, 2016/ Cardboard Edison/
contests

Cardboard Edison

October 19, 2016 October 19, 2016/ Cardboard Edison

Advice for coming up with new ideas and getting through roadblocks:

https://www.reddit.com/r/tabletopgamedesign/comments/585abb/whats_your_method_of_coming_up_with_new_ideas_and/

October 19, 2016/ Cardboard Edison/
process

Cardboard Edison

October 18, 2016 October 18, 2016/ Cardboard Edison

How to not waste playtests:

http://www.3dtotalgames.com/not-waste-playtests/

October 18, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

October 18, 2016 October 18, 2016/ Cardboard Edison

TC Petty III on designing games as art, for large groups and with player interaction in mind (audio):

http://cardboardarchitects.libsyn.com/designer-interview-tc-petty-iii

October 18, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 17, 2016 October 17, 2016/ Cardboard Edison
“Try to understand the market space. From that, identify who will love your product (game). Optimize for them.”
— Grant Rodiek
October 17, 2016/ Cardboard Edison/
process, industry

Cardboard Edison

October 17, 2016 October 17, 2016/ Cardboard Edison

Button Shy Nano Game Contest

Design a game with 1-9 cards

Submissions accepted Nov. 13-30, 2016

Prizes: $25 and possible publication

http://buttonshygames.com/pages/button-shy-nano-game-contest

October 17, 2016/ Cardboard Edison/
contests

Cardboard Edison

October 17, 2016 October 17, 2016/ Cardboard Edison

How endgame and win conditions can affect the player experience (audio):

http://ludology.libsyn.com/ludology-episode-138-hug-to-win

October 17, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 17, 2016 October 17, 2016/ Cardboard Edison

How are designers responsible for player behavior? (audio)

https://www.buzzsprout.com/48513/432482-episode-22-responsibility-for-player-behaviors-part-1

October 17, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 14, 2016 October 14, 2016/ Cardboard Edison

Jamey Stegmaier on starting a design, getting it to the table, game flow, brainstorming, making your ideas public, legacy games and more (audio):

http://cardboardarchitects.libsyn.com/designer-interview-jamey-stegmaier

October 14, 2016/ Cardboard Edison/
process, podcasts

Cardboard Edison

October 14, 2016 October 14, 2016/ Cardboard Edison

Matt Riddle and Ben Pinchback on breaking into the industry, finding playtesters, working with publishers and more (audio):

https://tgikgamesblog.com/2016/10/14/board-game-university-44-matt-riddle-ben-pinchback/

October 14, 2016/ Cardboard Edison/
licensing, playtesting, podcasts

Cardboard Edison

October 14, 2016 October 14, 2016/ Cardboard Edison

A look at push-your-luck games (audio):

http://www.buildingthegamepodcast.com/2016/10/09/episode-228-hat-is-like-a-dice-game/

October 14, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 12, 2016 October 12, 2016/ Cardboard Edison

How to run a board game Kickstarter (audio):

https://www.buzzsprout.com/46339/429530-gen-con-panel-how-to-run-a-board-game-kickstarter

October 12, 2016/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

October 12, 2016 October 12, 2016/ Cardboard Edison
“The single biggest thing you can do to be more productive is to reduce the time between your playtests. Play your games a LOT.”
— Ben Pinchback
October 12, 2016/ Cardboard Edison/
process, playtesting

Cardboard Edison

October 07, 2016 October 07, 2016/ Cardboard Edison

Pros and cons of offering a local-pickup Kickstarter delivery option: 

 http://stonemaiergames.com/kickstarter-lesson-202-local-pickup/

October 07, 2016/ Cardboard Edison/
publishing

Cardboard Edison

October 07, 2016 October 07, 2016/ Cardboard Edison

A discussion of rulebooks from a user perspective (video)

October 07, 2016/ Cardboard Edison/
rules

Cardboard Edison

October 06, 2016 October 06, 2016/ Cardboard Edison

10 degrees of player interaction in board games (video)

October 06, 2016/ Cardboard Edison/
theory

Cardboard Edison

October 06, 2016 October 06, 2016/ Cardboard Edison

Four tips for forming a strong co-design partnership:

http://www.dancinggiantgames.com/blog/working-with-co-designerspartners

October 06, 2016/ Cardboard Edison/
process

Cardboard Edison

October 05, 2016 October 05, 2016/ Cardboard Edison

Advice for trimming your game's playtime:

http://www.bgdf.com/forum/game-creation/design-theory/dealing-playtime-when-creating-games

October 05, 2016/ Cardboard Edison/
theory

Cardboard Edison

  • Previous
  • Next