Daryl Andrews on managing multiple projects, paying attention during playtesting, pitching to publishers and more (audio):
http://cardboardarchitects.libsyn.com/designer-interview-daryl-andrews
Tips & Resources for Board Game Designers
Daryl Andrews on managing multiple projects, paying attention during playtesting, pitching to publishers and more (audio):
http://cardboardarchitects.libsyn.com/designer-interview-daryl-andrews
Ways to cope with being overwhelmed or blocked in the game design process (audio):
“Design pitch tip: “I’ve spent X years developing this game” is a red flag sentence for many reasons. It doesn’t help your pitch.”
“You’ll make a game and think you’ve nailed it the first time you write the rules. Then comes the real work, which can be exhausting, discouraging, confusing. But if you believe in your game, don’t be dismayed. Get it in front of people. Playtest it. Toss out what isn’t working, explore new ideas. Make something you love playing, and then enjoy what follows.”
The Bamboozle Brothers discuss their co-designing process on Ludology (audio):
http://ludology.libsyn.com/ludology-episode-134-theres-no-i-in-team
Takeaways from the Board Game Developers Conference: pitching to publishers, co-designing, Kickstarter tips and more:
Using incentives to guide player behavior:
http://makethemplay.com/index.php/2016/08/18/guiding-your-players-incentives-in-board-game-design/
A discussion on the importance of narrative in game design (audio):
“Remind yourself, always:
Your game is not as simple as you think.
It is not as elegant as you think.
It is not as intuitive as you think.”
10 ways to deal with runaway leaders (video)
Co-designing board games: finding a common vision, dividing tasks, bridging distances, finishing designs and more (audio):
How to find a publisher for your designs (audio):
https://www.buzzsprout.com/48513/410558-episode-19-finding-a-publisher
The Game Design Round Table discusses bidding, card-making programs, abstract games, well-written rules, the Spiel des Jahres and more (audio):
http://thegamedesignroundtable.com/2016/08/11/episode-150-travel-catch-up-and-listener-mail/
Applying the scientific method to playtesting:
http://coalitiongames.com/wordpress/2016/08/16/scientific-method-in-iterative-playtesting/
Six ways to evaluate a game design (audio):
http://onboardgames.libsyn.com/obg-205-the-6-pillars-of-game-design
A discussion of the importance of art and aesthetics to board game creation (audio):
Starting out as a new publisher: pitfalls to avoid, common mistakes, basic but non-obvious steps, and more (audio):
Advice for women building careers in the board game industry (audio):
Chris Kirkman of Greater Than Games on game development, scouting games, working in a games company and more (audio):
http://ninjavspirates.libsyn.com/who-what-why-s14e07-game-companies-unite
How to make a quad-fold board:
https://boardsandbarley.com/2016/08/12/how-to-make-a-quad-fold-board/