What goes into designing, testing and publishing games for children? (audio)
Emotional arcs in board games--and room for design exploration:
http://www.creakingshelves.com/the-6-emotional-arcs-of-stories/
"Blank playtesting": a way to get your game to the table as quickly as possible:
http://makethemplay.com/index.php/2016/08/04/the-blank-play-test/
How to use print-and-plays as a designer or publisher (audio):
https://boardgame.business/2016/07/30/how-to-use-print-and-plays/
“Do a lot of playtesting and simulation of plays on your own, before you reach out for possible playtesters: You need to keep them interested in the game, so you should have sorted out all the basics: does it work the way you expected, are there snowball effects, is there something that is too redundant?”
Cardboard Edison’s Favorite Tips & Resources - July 2016
/This month's roundup of favorite board game design links includes an extensive reference list of game mechanisms, advice for finding work in games, ways that game designs can change player behavior and more.
theory:
industry:
playtesting:
process:
“Designers, never hesitate to kill your darlings. It might just make your game better.” - Gil Hova
Cardboard Edison is supported by our patrons on Patreon.
ADVISER: Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Peter C. Hayward, Chris and Kathy Keane (The Drs. Keane), Matthew O’Malley, Marcel Perro
JUNIOR INVENTORS: Ryan Abrams, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Doug Levandowski, Aaron Lim, Nathan Miller, Isaias Vallejo, Matt Wolfe
APPRENTICES: Kevin Brusky, Kiva Fecteau, Scott Gottreu, Michael Gray, JR Honeycutt, Scott Martel Jr., Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer
The requirement for the August 2016 24 Hour Contest is "wedding":
https://boardgamegeek.com/thread/1612782/24-hour-contest-august-2016
Types of player interaction:
http://www.leagueofgamemakers.com/game-elements-interaction/
Places to promote your board game online:
http://pixygamesuk.blogspot.com/2016/07/the-marketing-guide-links-to-market.html
A game designer's convention packing list:
http://www.leagueofgamemakers.com/a-game-designers-convention-packing-list/
10 ways to market your board game:
http://pixygamesuk.blogspot.com/2016/07/the-marketing-guide-10-ways-to-market.html
A lengthy glossary of tabletop game mechanics:
https://www.reddit.com/r/tabletopgamedesign/comments/4tu27t/tabletop_game_mechanic_list/
