Tips for recording the audio of playtesters' feedback:
When to introduce your game to the world--a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1606181/how-and-when-do-you-introduce-your-game-world
5 tips for a productive playtest session:Â
http://boardgamegeek.com/thread/1606803/5-tips-productive-play-testing-session
What makes choices interesting or uninteresting:
http://makethemplay.com/index.php/2016/07/14/creating-interesting-choices-in-your-board-game/
Three types of game development sessions:
http://hyperbolegames.com/2016/07/13/three-development-sessions/
Getting your game on Tabletop Simulator:
http://www.3dtotalgames.com/getting-game-tabletop-simulator/
Tips for using components from existing board games for your prototypes (audio):
https://www.buzzsprout.com/48513/399766-episode-18-harvesting-games
Notes on shipping and fulfillment for a Kickstarter board game:
http://stonemaiergames.com/shipping-innovations-by-level99-games/
5 lessons about game development from working on SeaFall:
http://www.leagueofgamemakers.com/five-things-i-learned-while-developing-seafall/
Advice for creating an AI opponent in a solo variant:
https://oakleafgames.wordpress.com/2016/07/07/lessons-from-designing-a-solo-variant/
Decision-first game design:
http://jtreat.tumblr.com/post/147004505072/decision-first-game-design
Cardboard Edison's Favorite Tips & Resources - June 2016
/This month, our roundup of favorite board game design links includes lots of lessons from a veteran of the industry, discussions about legal issues, scheduling and software for game makers, notes on life as a game designer, and more.
theory:
Lessons from 20 years of game design. Part 1, Part 2, Part 3.
How positive and negative feedback loops work in board games
Ways a board game can be broken (audio)
rules:
industry:
prototyping:
process:
playtesting:
licensing:
publishing:
Cardboard Edison is supported by our patrons on Patreon.
ADVISER: Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Peter C. Hayward, Chris and Kathy Keane (The Drs. Keane), Matthew O’Malley, Marcel Perro
JUNIOR INVENTORS: Ryan Abrams, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Doug Levandowski, Aaron Lim, Nathan Miller, Isaias Vallejo, Matt Wolfe
APPRENTICES: Kevin Brusky, Kiva Fecteau, Scott Gottreu, Michael Gray, JR Honeycutt, Scott Martel Jr., Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer
Discussion of topics relevant to life as a game designer: making money, making art, making prototypes and more (audio):
http://thegamedesignroundtable.com/2016/06/28/episode-148-more-listener-mail/
A look at "push your luck" in games:
https://boardgamegeek.com/blogpost/55666/push-your-luck-games
What makes games fiddly and what to do about it (audio):
http://www.buildingthegamepodcast.com/2016/06/26/episode-213-fiddly-bits-and-breakfast-clubbing/
