An overview of the economic concept of scarcity in board games:
http://makethemplay.com/index.php/2016/06/30/in-game-economics-scarcity/
Tips & Resources for Board Game Designers
An overview of the economic concept of scarcity in board games:
http://makethemplay.com/index.php/2016/06/30/in-game-economics-scarcity/
July 2016 Game Design Showdown
Pitch a game that uses a timer in a creative way
Deadline: July 9, 2016
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-july-2016-times
The requirement for the July 2016 24-hour contest is "lunar landing":
https://boardgamegeek.com/thread/1599307/24-hour-contest-july-2016
A look at the core characteristics of the "pool builder" genre--deck builders, dice builders, etc.:
Pros and cons of player elimination and elimination of resources:
http://www.leagueofgamemakers.com/game-elements-elimination/
How to behave during a playtest:
http://www.dancinggiantgames.com/blog/leading-a-playtest-tips-and-tricks
An overview of legal topics of interest to game makers:
http://www.thecompanybard.com/tgc-061-zachary-strebeck-gaming-attorney-law/
Handling criticism after your game is released (at 30:00, with adult language):
https://infoperfected.com/2016/06/20/perfect-information-podcast-episode-19-stories-we-play/
Creating a production schedule for publishing a board game:
What to know before signing your first licensing contract:
http://boardgamesinsider.com/2016/06/episode-30-lawsuits-contracts-and-conventions/
See also: http://cardboardedison.com/reports/
Considerations when making a board game into a marketable product:
https://boardgamegeek.com/blogpost/55363/business-side-design
Ways of becoming--and staying--inspired in board game design:
https://www.buzzsprout.com/48513/390756-episode-17-inspiration
Six ways to improve your print-and-play files:
http://www.dancinggiantgames.com/blog/6-ways-to-improve-your-print-and-play
“If you feel in your gut something is there even with the smallest of idea, don’t stop pushing on it. Eventually the stars will align and it will come together.”
How positive and negative feedback loops work in board games:
http://makethemplay.com/index.php/2016/05/25/in-game-economics-feedback-loops/
How to filter your ideas to ensure you're making your best design:
http://www.leagueofgamemakers.com/the-best-game-i-ever-designed/
“It’s absolutely crucial to your design, at every stage, to slow down, take a step back, and look at your game with a critical eye. You need to find a way to take off the “designer goggles”.”
How to build an audience as a board game designer:
https://www.reddit.com/r/tabletopgamedesign/comments/4o1wyz/building_an_audience_as_a_new_designer/
Tips for editing your rulebooks:
http://www.dancinggiantgames.com/blog/top-7-tips-when-editing-your-rulebook
9 sources of images and artwork for prototypes:
http://www.boardgamebuilders.com/news/2016/6/12/9-sources-of-images-and-artwork-for-game-prototypes