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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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July 01, 2016 July 01, 2016/ Cardboard Edison

An overview of the economic concept of scarcity in board games:

http://makethemplay.com/index.php/2016/06/30/in-game-economics-scarcity/

July 01, 2016/ Cardboard Edison/
theory

Cardboard Edison

July 01, 2016 July 01, 2016/ Cardboard Edison

July 2016 Game Design Showdown

Pitch a game that uses a timer in a creative way

Deadline: July 9, 2016

http://www.bgdf.com/forum/game-design/game-design-showdown/gds-july-2016-times

July 01, 2016/ Cardboard Edison/
contests

Cardboard Edison

July 01, 2016 July 01, 2016/ Cardboard Edison

The requirement for the July 2016 24-hour contest is "lunar landing":

https://boardgamegeek.com/thread/1599307/24-hour-contest-july-2016

July 01, 2016/ Cardboard Edison/
contests

Cardboard Edison

July 01, 2016 July 01, 2016/ Cardboard Edison

A look at the core characteristics of the "pool builder" genre--deck builders, dice builders, etc.:

http://www.gamesprecipice.com/pool-builders/

July 01, 2016/ Cardboard Edison/
theory

Cardboard Edison

July 01, 2016 July 01, 2016/ Cardboard Edison

Pros and cons of player elimination and elimination of resources:

http://www.leagueofgamemakers.com/game-elements-elimination/

July 01, 2016/ Cardboard Edison/
theory

Cardboard Edison

June 28, 2016 June 28, 2016/ Cardboard Edison

How to behave during a playtest:

http://www.dancinggiantgames.com/blog/leading-a-playtest-tips-and-tricks

June 28, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

June 27, 2016 June 27, 2016/ Cardboard Edison

An overview of legal topics of interest to game makers:

http://www.thecompanybard.com/tgc-061-zachary-strebeck-gaming-attorney-law/

June 27, 2016/ Cardboard Edison/
industry, podcasts

Cardboard Edison

June 27, 2016 June 27, 2016/ Cardboard Edison

Handling criticism after your game is released (at 30:00, with adult language):

https://infoperfected.com/2016/06/20/perfect-information-podcast-episode-19-stories-we-play/

June 27, 2016/ Cardboard Edison/
industry, podcasts

Cardboard Edison

June 27, 2016 June 27, 2016/ Cardboard Edison

Creating a production schedule for publishing a board game:

https://boardgame.business/2016/06/16/production-schedules/

June 27, 2016/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

June 27, 2016 June 27, 2016/ Cardboard Edison

What to know before signing your first licensing contract:

http://boardgamesinsider.com/2016/06/episode-30-lawsuits-contracts-and-conventions/

See also: http://cardboardedison.com/reports/

June 27, 2016/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

June 23, 2016 June 23, 2016/ Cardboard Edison

Considerations when making a board game into a marketable product:

https://boardgamegeek.com/blogpost/55363/business-side-design

June 23, 2016/ Cardboard Edison/
publishing, industry

Cardboard Edison

June 23, 2016 June 23, 2016/ Cardboard Edison

Ways of becoming--and staying--inspired in board game design:

https://www.buzzsprout.com/48513/390756-episode-17-inspiration

June 23, 2016/ Cardboard Edison/
process, podcasts

Cardboard Edison

June 22, 2016 June 22, 2016/ Cardboard Edison

Six ways to improve your print-and-play files:

http://www.dancinggiantgames.com/blog/6-ways-to-improve-your-print-and-play

June 22, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

June 22, 2016 June 22, 2016/ Cardboard Edison
“If you feel in your gut something is there even with the smallest of idea, don’t stop pushing on it. Eventually the stars will align and it will come together.”
— Joshua J. Mills
June 22, 2016/ Cardboard Edison/ /Source
process

Cardboard Edison

June 22, 2016 June 22, 2016/ Cardboard Edison

How positive and negative feedback loops work in board games:

http://makethemplay.com/index.php/2016/05/25/in-game-economics-feedback-loops/

June 22, 2016/ Cardboard Edison/
theory

Cardboard Edison

June 22, 2016 June 22, 2016/ Cardboard Edison

How to filter your ideas to ensure you're making your best design:

http://www.leagueofgamemakers.com/the-best-game-i-ever-designed/

June 22, 2016/ Cardboard Edison/
process, playtesting

Cardboard Edison

June 22, 2016 June 22, 2016/ Cardboard Edison
“It’s absolutely crucial to your design, at every stage, to slow down, take a step back, and look at your game with a critical eye. You need to find a way to take off the “designer goggles”.”
— Nat Levan
June 22, 2016/ Cardboard Edison/ /Source
process, playtesting

Cardboard Edison

June 15, 2016 June 15, 2016/ Cardboard Edison

How to build an audience as a board game designer:

https://www.reddit.com/r/tabletopgamedesign/comments/4o1wyz/building_an_audience_as_a_new_designer/

June 15, 2016/ Cardboard Edison/
industry

Cardboard Edison

June 15, 2016 June 15, 2016/ Cardboard Edison

Tips for editing your rulebooks:

http://www.dancinggiantgames.com/blog/top-7-tips-when-editing-your-rulebook

June 15, 2016/ Cardboard Edison/
rules

Cardboard Edison

June 15, 2016 June 15, 2016/ Cardboard Edison

9 sources of images and artwork for prototypes:

http://www.boardgamebuilders.com/news/2016/6/12/9-sources-of-images-and-artwork-for-game-prototypes

June 15, 2016/ Cardboard Edison/
prototyping

Cardboard Edison

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