A discussion on the importance of narrative in game design (audio):
How to find a publisher for your designs (audio):
https://www.buzzsprout.com/48513/410558-episode-19-finding-a-publisher
The Game Design Round Table discusses bidding, card-making programs, abstract games, well-written rules, the Spiel des Jahres and more (audio):
http://thegamedesignroundtable.com/2016/08/11/episode-150-travel-catch-up-and-listener-mail/
Applying the scientific method to playtesting:
http://coalitiongames.com/wordpress/2016/08/16/scientific-method-in-iterative-playtesting/
Six ways to evaluate a game design (audio):
http://onboardgames.libsyn.com/obg-205-the-6-pillars-of-game-design
Chris Kirkman of Greater Than Games on game development, scouting games, working in a games company and more (audio):
http://ninjavspirates.libsyn.com/who-what-why-s14e07-game-companies-unite
How to make a quad-fold board:
https://boardsandbarley.com/2016/08/12/how-to-make-a-quad-fold-board/
Emotional arcs in board games--and room for design exploration:
http://www.creakingshelves.com/the-6-emotional-arcs-of-stories/
"Blank playtesting": a way to get your game to the table as quickly as possible:
http://makethemplay.com/index.php/2016/08/04/the-blank-play-test/
How to use print-and-plays as a designer or publisher (audio):
https://boardgame.business/2016/07/30/how-to-use-print-and-plays/
“Do a lot of playtesting and simulation of plays on your own, before you reach out for possible playtesters: You need to keep them interested in the game, so you should have sorted out all the basics: does it work the way you expected, are there snowball effects, is there something that is too redundant?”
