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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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August 18, 2016 August 18, 2016/ Cardboard Edison

A discussion on the importance of narrative in game design (audio):

http://thespiel.net/?q=node/1276

August 18, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

August 17, 2016 August 17, 2016/ Cardboard Edison
“Remind yourself, always:
Your game is not as simple as you think.
It is not as elegant as you think.
It is not as intuitive as you think.”
— Eric Lang
August 17, 2016/ Cardboard Edison/
process

Cardboard Edison

August 17, 2016 August 17, 2016/ Cardboard Edison

10 ways to deal with runaway leaders (video)

August 17, 2016/ Cardboard Edison/
theory

Cardboard Edison

August 17, 2016 August 17, 2016/ Cardboard Edison

Co-designing board games: finding a common vision, dividing tasks, bridging distances, finishing designs and more (audio):

http://thespiel.net/?q=node/1274

August 17, 2016/ Cardboard Edison/
process, podcasts

Cardboard Edison

August 17, 2016 August 17, 2016/ Cardboard Edison

How to find a publisher for your designs (audio):

https://www.buzzsprout.com/48513/410558-episode-19-finding-a-publisher

August 17, 2016/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

August 17, 2016 August 17, 2016/ Cardboard Edison

The Game Design Round Table discusses bidding, card-making programs, abstract games, well-written rules, the Spiel des Jahres and more (audio):

http://thegamedesignroundtable.com/2016/08/11/episode-150-travel-catch-up-and-listener-mail/

August 17, 2016/ Cardboard Edison/
theory, prototyping, rules, industry, podcasts

Cardboard Edison

August 16, 2016 August 16, 2016/ Cardboard Edison

Applying the scientific method to playtesting:

http://coalitiongames.com/wordpress/2016/08/16/scientific-method-in-iterative-playtesting/

August 16, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

August 15, 2016 August 15, 2016/ Cardboard Edison

Six ways to evaluate a game design (audio):

http://onboardgames.libsyn.com/obg-205-the-6-pillars-of-game-design

August 15, 2016/ Cardboard Edison/
theory, playtesting, podcasts

Cardboard Edison

August 15, 2016 August 15, 2016/ Cardboard Edison

A discussion of the importance of art and aesthetics to board game creation (audio):

http://thespiel.net/?q=node/1273

August 15, 2016/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

August 15, 2016 August 15, 2016/ Cardboard Edison

Starting out as a new publisher: pitfalls to avoid, common mistakes, basic but non-obvious steps, and more (audio):

http://thespiel.net/?q=node/1272

August 15, 2016/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

August 12, 2016 August 12, 2016/ Cardboard Edison

Advice for women building careers in the board game industry (audio):

http://thespiel.net/?q=node/1271

August 12, 2016/ Cardboard Edison/
industry, podcasts

Cardboard Edison

August 12, 2016 August 12, 2016/ Cardboard Edison

Chris Kirkman of Greater Than Games on game development, scouting games, working in a games company and more (audio):

http://ninjavspirates.libsyn.com/who-what-why-s14e07-game-companies-unite

August 12, 2016/ Cardboard Edison/
publishing, licensing, industry, podcasts

Cardboard Edison

August 12, 2016 August 12, 2016/ Cardboard Edison

How to make a quad-fold board:

https://boardsandbarley.com/2016/08/12/how-to-make-a-quad-fold-board/

August 12, 2016/ Cardboard Edison/
prototyping

Cardboard Edison

August 12, 2016 August 12, 2016/ Cardboard Edison

What goes into designing, testing and publishing games for children? (audio)

http://thespiel.net/?q=node/1270

August 12, 2016/ Cardboard Edison/
theory, playtesting, publishing, industry, podcasts

Cardboard Edison

August 12, 2016 August 12, 2016/ Cardboard Edison

Emotional arcs in board games--and room for design exploration:

http://www.creakingshelves.com/the-6-emotional-arcs-of-stories/

August 12, 2016/ Cardboard Edison/
theory

Cardboard Edison

August 11, 2016 August 11, 2016/ Cardboard Edison

"Blank playtesting": a way to get your game to the table as quickly as possible:

http://makethemplay.com/index.php/2016/08/04/the-blank-play-test/

August 11, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

August 11, 2016 August 11, 2016/ Cardboard Edison

Thoughts on offering variable start and end conditions:

http://www.3dtotalgames.com/flexible-start-end-points/

August 11, 2016/ Cardboard Edison/
theory

Cardboard Edison

August 11, 2016 August 11, 2016/ Cardboard Edison

Balancing spending options: scaling costs and benefits:

http://www.3dtotalgames.com/balancing-spending-options/

August 11, 2016/ Cardboard Edison/
theory

Cardboard Edison

August 11, 2016 August 11, 2016/ Cardboard Edison

How to use print-and-plays as a designer or publisher (audio):

https://boardgame.business/2016/07/30/how-to-use-print-and-plays/

August 11, 2016/ Cardboard Edison/
playtesting, prototyping, publishing, podcasts

Cardboard Edison

August 11, 2016 August 11, 2016/ Cardboard Edison
“Do a lot of playtesting and simulation of plays on your own, before you reach out for possible playtesters: You need to keep them interested in the game, so you should have sorted out all the basics: does it work the way you expected, are there snowball effects, is there something that is too redundant?”
— Helge Ostertag
August 11, 2016/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

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