Nearly two hours of detailed advice for new Kickstarter project creators (video)
Cardboard Edison’s Favorite Tips & Resources - July 2016
/This month's roundup of favorite board game design links includes an extensive reference list of game mechanisms, advice for finding work in games, ways that game designs can change player behavior and more.
theory:
industry:
playtesting:
process:
“Designers, never hesitate to kill your darlings. It might just make your game better.” - Gil Hova
Cardboard Edison is supported by our patrons on Patreon.
ADVISER: Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Peter C. Hayward, Chris and Kathy Keane (The Drs. Keane), Matthew O’Malley, Marcel Perro
JUNIOR INVENTORS: Ryan Abrams, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Doug Levandowski, Aaron Lim, Nathan Miller, Isaias Vallejo, Matt Wolfe
APPRENTICES: Kevin Brusky, Kiva Fecteau, Scott Gottreu, Michael Gray, JR Honeycutt, Scott Martel Jr., Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer
The requirement for the August 2016 24 Hour Contest is "wedding":
https://boardgamegeek.com/thread/1612782/24-hour-contest-august-2016
Types of player interaction:
http://www.leagueofgamemakers.com/game-elements-interaction/
Places to promote your board game online:
http://pixygamesuk.blogspot.com/2016/07/the-marketing-guide-links-to-market.html
A game designer's convention packing list:
http://www.leagueofgamemakers.com/a-game-designers-convention-packing-list/
10 ways to market your board game:
http://pixygamesuk.blogspot.com/2016/07/the-marketing-guide-10-ways-to-market.html
A lengthy glossary of tabletop game mechanics:
https://www.reddit.com/r/tabletopgamedesign/comments/4tu27t/tabletop_game_mechanic_list/
When to introduce your game to the world--a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1606181/how-and-when-do-you-introduce-your-game-world
5 tips for a productive playtest session:
http://boardgamegeek.com/thread/1606803/5-tips-productive-play-testing-session
What makes choices interesting or uninteresting:
http://makethemplay.com/index.php/2016/07/14/creating-interesting-choices-in-your-board-game/
Three types of game development sessions:
http://hyperbolegames.com/2016/07/13/three-development-sessions/
