The Game Design Round Table discusses bidding, card-making programs, abstract games, well-written rules, the Spiel des Jahres and more (audio):
http://thegamedesignroundtable.com/2016/08/11/episode-150-travel-catch-up-and-listener-mail/
Tips & Resources for Board Game Designers
The Game Design Round Table discusses bidding, card-making programs, abstract games, well-written rules, the Spiel des Jahres and more (audio):
http://thegamedesignroundtable.com/2016/08/11/episode-150-travel-catch-up-and-listener-mail/
Applying the scientific method to playtesting:
http://coalitiongames.com/wordpress/2016/08/16/scientific-method-in-iterative-playtesting/
Six ways to evaluate a game design (audio):
http://onboardgames.libsyn.com/obg-205-the-6-pillars-of-game-design
A discussion of the importance of art and aesthetics to board game creation (audio):
Starting out as a new publisher: pitfalls to avoid, common mistakes, basic but non-obvious steps, and more (audio):
Advice for women building careers in the board game industry (audio):
Chris Kirkman of Greater Than Games on game development, scouting games, working in a games company and more (audio):
http://ninjavspirates.libsyn.com/who-what-why-s14e07-game-companies-unite
How to make a quad-fold board:
https://boardsandbarley.com/2016/08/12/how-to-make-a-quad-fold-board/
What goes into designing, testing and publishing games for children? (audio)
Emotional arcs in board games--and room for design exploration:
http://www.creakingshelves.com/the-6-emotional-arcs-of-stories/
"Blank playtesting": a way to get your game to the table as quickly as possible:
http://makethemplay.com/index.php/2016/08/04/the-blank-play-test/
Thoughts on offering variable start and end conditions:
Balancing spending options: scaling costs and benefits:
How to use print-and-plays as a designer or publisher (audio):
https://boardgame.business/2016/07/30/how-to-use-print-and-plays/
“Do a lot of playtesting and simulation of plays on your own, before you reach out for possible playtesters: You need to keep them interested in the game, so you should have sorted out all the basics: does it work the way you expected, are there snowball effects, is there something that is too redundant?”
Nearly two hours of detailed advice for new Kickstarter project creators (video)
This month's roundup of favorite board game design links includes an extensive reference list of game mechanisms, advice for finding work in games, ways that game designs can change player behavior and more.
theory:
industry:
playtesting:
process:
“Designers, never hesitate to kill your darlings. It might just make your game better.” - Gil Hova
Cardboard Edison is supported by our patrons on Patreon.
ADVISER: Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Peter C. Hayward, Chris and Kathy Keane (The Drs. Keane), Matthew O’Malley, Marcel Perro
JUNIOR INVENTORS: Ryan Abrams, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Doug Levandowski, Aaron Lim, Nathan Miller, Isaias Vallejo, Matt Wolfe
APPRENTICES: Kevin Brusky, Kiva Fecteau, Scott Gottreu, Michael Gray, JR Honeycutt, Scott Martel Jr., Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer
Lessons learned from designing an abstract game:
Considerations when designing a game with a large player count (audio):
http://www.buildingthegamepodcast.com/2016/07/24/episode-217-lotsa-players-and-anime-farming/
The requirement for the August 2016 24 Hour Contest is "wedding":
https://boardgamegeek.com/thread/1612782/24-hour-contest-august-2016