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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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July 27, 2016 July 27, 2016/ Cardboard Edison
“It’s not enough to have a cool theme. It’s not enough to have cool mechanisms. Your game lives at the intersection of its theme and its mechanism.”
— Gil Hova
July 27, 2016/ Cardboard Edison/ /Source

Cardboard Edison

July 27, 2016 July 27, 2016/ Cardboard Edison
“Designers, never hesitate to kill your darlings. It might just make your game better.”
— Gil Hova
July 27, 2016/ Cardboard Edison/ /Source
process

Cardboard Edison

July 27, 2016 July 27, 2016/ Cardboard Edison

Types of player interaction:

http://www.leagueofgamemakers.com/game-elements-interaction/

July 27, 2016/ Cardboard Edison/
theory

Cardboard Edison

July 25, 2016 July 25, 2016/ Cardboard Edison

Places to promote your board game online:

http://pixygamesuk.blogspot.com/2016/07/the-marketing-guide-links-to-market.html

July 25, 2016/ Cardboard Edison/
industry

Cardboard Edison

July 22, 2016 July 22, 2016/ Cardboard Edison

A game designer's convention packing list:

http://www.leagueofgamemakers.com/a-game-designers-convention-packing-list/

July 22, 2016/ Cardboard Edison/
licensing, industry

Cardboard Edison

July 22, 2016 July 22, 2016/ Cardboard Edison

10 ways to market your board game:

http://pixygamesuk.blogspot.com/2016/07/the-marketing-guide-10-ways-to-market.html

July 22, 2016/ Cardboard Edison/
industry, publishing

Cardboard Edison

July 22, 2016 July 22, 2016/ Cardboard Edison

How to get people interested in playtesting your game--a Reddit tabletop game designers forum discussion:

https://www.reddit.com/r/tabletopgamedesign/comments/4twj4c/how_to_get_people_interested_in_playtesting_your/

July 22, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

July 22, 2016 July 22, 2016/ Cardboard Edison

A lengthy glossary of tabletop game mechanics:

https://www.reddit.com/r/tabletopgamedesign/comments/4tu27t/tabletop_game_mechanic_list/

July 22, 2016/ Cardboard Edison/
theory

Cardboard Edison

July 20, 2016 July 20, 2016/ Cardboard Edison

Tips for recording the audio of playtesters' feedback:

http://www.leagueofgamemakers.com/taking-audio-feedback/

July 20, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

July 20, 2016 July 20, 2016/ Cardboard Edison

When to introduce your game to the world--a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/1606181/how-and-when-do-you-introduce-your-game-world

July 20, 2016/ Cardboard Edison/
publishing, process, industry

Cardboard Edison

July 19, 2016 July 19, 2016/ Cardboard Edison

5 tips for a productive playtest session: 

http://boardgamegeek.com/thread/1606803/5-tips-productive-play-testing-session

July 19, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

July 15, 2016 July 15, 2016/ Cardboard Edison

Solo testing and getting your gaming group to play your prototype (video)

July 15, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

July 15, 2016 July 15, 2016/ Cardboard Edison

Getting a job in the board game industry (video)

July 15, 2016/ Cardboard Edison/
industry

Cardboard Edison

July 14, 2016 July 14, 2016/ Cardboard Edison

What makes choices interesting or uninteresting:

http://makethemplay.com/index.php/2016/07/14/creating-interesting-choices-in-your-board-game/

July 14, 2016/ Cardboard Edison/
theory

Cardboard Edison

July 14, 2016 July 14, 2016/ Cardboard Edison

Three types of game development sessions:

http://hyperbolegames.com/2016/07/13/three-development-sessions/

July 14, 2016/ Cardboard Edison/
process

Cardboard Edison

July 12, 2016 July 12, 2016/ Cardboard Edison

Hippodice Game Designer Competition 2017

Deadline: Oct. 20, 2016

http://www.hippodice.de/index.php/awb-en/awbrules-en

July 12, 2016/ Cardboard Edison/
contests

Cardboard Edison

July 12, 2016 July 12, 2016/ Cardboard Edison

Getting your game on Tabletop Simulator:

http://www.3dtotalgames.com/getting-game-tabletop-simulator/

July 12, 2016/ Cardboard Edison/
industry, playtesting, publishing

Cardboard Edison

July 11, 2016 July 11, 2016/ Cardboard Edison

Tips for using components from existing board games for your prototypes (audio):

https://www.buzzsprout.com/48513/399766-episode-18-harvesting-games

July 11, 2016/ Cardboard Edison/
prototyping, podcasts

Cardboard Edison

July 11, 2016 July 11, 2016/ Cardboard Edison

Notes on shipping and fulfillment for a Kickstarter board game:

http://stonemaiergames.com/shipping-innovations-by-level99-games/

July 11, 2016/ Cardboard Edison/
publishing

Cardboard Edison

July 08, 2016 July 08, 2016/ Cardboard Edison

5 lessons about game development from working on SeaFall:

http://www.leagueofgamemakers.com/five-things-i-learned-while-developing-seafall/

July 08, 2016/ Cardboard Edison/
process

Cardboard Edison

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