Advice for going into your first playtest outside of your core group:
Advice for designing a game system that will support many possible games:
http://theinquisitivemeeple.com/2016/05/13/the-birth-of-a-game-system
Loops in board game design: core loops, feedback loops and more:
https://www.buzzsprout.com/48513/380368-episode-15-loops-in-game-design
10 places to find playtesters:
http://galvanizedstudios.com/2016/05/09/finding-playtesters/
Advice for knowing when to give up on a design:
https://oakleafgames.wordpress.com/2016/05/05/give-up-on-your-games/
Ways of scaling a game for different player counts:
http://coalitiongames.com/2016/05/game-theory-player-scaling-primer/
“Try to play your game as quickly as possible. Find out whether your core idea has the spark to be interesting. Don’t think about it; try it. Forget about balancing, artwork and UI. Instead try to define what you consider to be the core mechanisms, and test whether they are fun at all.”
Cardboard Edison’s Favorite Tips & Resources - April 2016
/This month, our roundup of favorite board game design links includes a thorough checklist for designers, fascinating articles on key game concepts, practical advice for a pitching tool and lots more.
featured:
process:
A checklist for game designers. Part 1, Part 2, Part 3. (audio)
theory:
Key questions about your design: the core play loop, tension, axes of interaction and more
The fundamental building blocks of games: resources, victory conditions and player interaction
“Every theme is pasted on. Our job is to make that paste as strong as possible.” - Jon Gilmour
“If you’re a first-time game designer, be very careful of the word ‘and.’ It is so easy to add a rule to a game, and the best game designers spend all of their time taking rules out.” - Luke Peterschmidt
playtesting:
When considering playtest feedback, treat the problem, not the symptom
“Take notes when given gameplay feedback even if you think you’ll remember later. It’s a social cue that you value your tester.” - Ben Pinchback
licensing:
publishing:
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Peter C. Hayward, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Ryan Abrams, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Doug Levandowski, Aaron Lim, Nathan Miller, Marcel Perro, Matt Wolfe
APPRENTICES: Kevin Brusky, Kiva Fecteau, Scott Gottreu, Michael Gray, JR Honeycutt, Scott Martel Jr., Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer
The requirement for the May 2016 24-hour contest is "six":
http://boardgamegeek.com/thread/1569721/24-hour-contest-may-2016
